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Rooms: More subsections, more bullet points, more detail.

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Kegan Dougal 2014-08-29 16:50:26 +01:00
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@ -216,22 +216,101 @@ In contrast, these are invalid requests::
Receiving live updates on a client
----------------------------------
- C-S longpoll event stream
- Concept of start/end tokens.
- Mention /initialSync to get token.
Clients can receive new events by long-polling the home server. This will hold open the
HTTP connection for a short period of time waiting for new events, returning early if an
event occurs. This is called the "Event Stream". All events which the client is authorised
to view will appear in the event stream. When the stream is closed, an ``end`` token is
returned. This token can be used in the next request to continue where the client left off.
When the client first logs in, they will need to initially synchronise with their home
server. This is achieved via the ``/initialSync`` API. This API also returns an ``end``
token which can be used with the event stream.
Rooms
=====
- How are they created? PDU anchor point: "root of the tree".
Creation
--------
To create a room, a client has to use the ``/createRoom`` API. There are various options
which can be set when creating a room:
``visibility``
Type:
String
Optional:
Yes
Value:
Either ``public`` or ``private``.
Description:
A ``public`` visibility indicates that the room will be shown in the public room list. A
``private`` visibility will hide the room from the public room list. Rooms default to
``public`` visibility if this key is not included.
``room_alias_name``
Type:
String
Optional:
Yes
Value:
The room alias localpart.
Description:
If this is included, a room alias will be created and mapped to the newly created room.
The alias will belong on the same home server which created the room, e.g.
``!qadnasoi:domain.com >>> #room_alias_name:domain.com``
Example::
{
"visibility": "public",
"room_alias_name": "the pub"
}
- TODO: This creates a room creation event which serves as the root of the PDU graph for this room.
Modifying aliases
-----------------
- Adding / removing aliases.
- Invite/join dance
- State and non-state data (+extensibility)
TODO : Room permissions / config / power levels.
Permissions
-----------
- TODO : Room permissions / config / power levels. What they are. How do they work. Examples.
Messages
========
Inviting users
--------------
- API to hit (``$roomid/invite``) with ``user_id`` key. Needs FQ user ID, explain why.
- Outline invite join dance
Joining rooms
-------------
- API to hit (``/join/$alias or id``). Explain how alias joining works (auto-resolving).
- Outline invite join dance
Leaving rooms
-------------
- API to hit (``$roomid/leave``).
- Is there a dance?
Room events
-----------
- Split into state and non-state data
- Explain what they are, semantics, give examples of clobbering / not, use cases (msgs vs room names).
Not too much detail on the actual event contents.
- API to hit.
- Extensibility provided by the API for custom events. Examples.
- How this hooks into ``initialSync``.
- See the "Room Events" section for actual spec on each type.
Syncing a room
--------------
- Single room initial sync. API to hit. Why it might be used (lazy loading)
Getting grouped state events
----------------------------
- ``/members`` and ``/messages`` and the events they return.
- ``/state`` and it returns ALL THE THINGS.
Room Events
===========
This specification outlines several standard event types, all of which are
prefixed with ``m.``