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SS: Implement $ME support (#17469)

`$ME` can be used as a substitute for the requester's user ID.
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Erik Johnston 2024-07-22 17:48:09 +01:00 committed by GitHub
parent ed0face8ad
commit d221512498
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3 changed files with 80 additions and 1 deletions

1
changelog.d/17469.misc Normal file
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@ -0,0 +1 @@
Implement handling of `$ME` as a state key in sliding sync.

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@ -329,6 +329,9 @@ class StateValues:
# `sender` in the timeline). We only give special meaning to this value when it's a # `sender` in the timeline). We only give special meaning to this value when it's a
# `state_key`. # `state_key`.
LAZY: Final = "$LAZY" LAZY: Final = "$LAZY"
# Subsitute with the requester's user ID. Typically used by clients to get
# the user's membership.
ME: Final = "$ME"
class SlidingSyncHandler: class SlidingSyncHandler:
@ -504,7 +507,6 @@ class SlidingSyncHandler:
# Also see `StateFilter.must_await_full_state(...)` for comparison # Also see `StateFilter.must_await_full_state(...)` for comparison
lazy_loading = ( lazy_loading = (
membership_state_keys is not None membership_state_keys is not None
and len(membership_state_keys) == 1
and StateValues.LAZY in membership_state_keys and StateValues.LAZY in membership_state_keys
) )
@ -1662,6 +1664,8 @@ class SlidingSyncHandler:
# FIXME: We probably also care about invite, ban, kick, targets, etc # FIXME: We probably also care about invite, ban, kick, targets, etc
# but the spec only mentions "senders". # but the spec only mentions "senders".
elif state_key == StateValues.ME:
required_state_types.append((state_type, user.to_string()))
else: else:
required_state_types.append((state_type, state_key)) required_state_types.append((state_type, state_key))

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@ -3714,6 +3714,80 @@ class SlidingSyncTestCase(unittest.HomeserverTestCase):
) )
self.assertIsNone(channel.json_body["rooms"][room_id1].get("invite_state")) self.assertIsNone(channel.json_body["rooms"][room_id1].get("invite_state"))
def test_rooms_required_state_me(self) -> None:
"""
Test `rooms.required_state` correctly handles $ME.
"""
user1_id = self.register_user("user1", "pass")
user1_tok = self.login(user1_id, "pass")
user2_id = self.register_user("user2", "pass")
user2_tok = self.login(user2_id, "pass")
room_id1 = self.helper.create_room_as(user2_id, tok=user2_tok)
self.helper.join(room_id1, user1_id, tok=user1_tok)
self.helper.send(room_id1, "1", tok=user2_tok)
# Also send normal state events with state keys of the users, first
# change the power levels to allow this.
self.helper.send_state(
room_id1,
event_type=EventTypes.PowerLevels,
body={"users": {user1_id: 50, user2_id: 100}},
tok=user2_tok,
)
self.helper.send_state(
room_id1,
event_type="org.matrix.foo",
state_key=user1_id,
body={},
tok=user1_tok,
)
self.helper.send_state(
room_id1,
event_type="org.matrix.foo",
state_key=user2_id,
body={},
tok=user2_tok,
)
# Make the Sliding Sync request with a request for '$ME'.
channel = self.make_request(
"POST",
self.sync_endpoint,
{
"lists": {
"foo-list": {
"ranges": [[0, 1]],
"required_state": [
[EventTypes.Create, ""],
[EventTypes.Member, StateValues.ME],
["org.matrix.foo", StateValues.ME],
],
"timeline_limit": 3,
}
}
},
access_token=user1_tok,
)
self.assertEqual(channel.code, 200, channel.json_body)
state_map = self.get_success(
self.storage_controllers.state.get_current_state(room_id1)
)
# Only user2 and user3 sent events in the 3 events we see in the `timeline`
self._assertRequiredStateIncludes(
channel.json_body["rooms"][room_id1]["required_state"],
{
state_map[(EventTypes.Create, "")],
state_map[(EventTypes.Member, user1_id)],
state_map[("org.matrix.foo", user1_id)],
},
exact=True,
)
self.assertIsNone(channel.json_body["rooms"][room_id1].get("invite_state"))
@parameterized.expand([(Membership.LEAVE,), (Membership.BAN,)]) @parameterized.expand([(Membership.LEAVE,), (Membership.BAN,)])
def test_rooms_required_state_leave_ban(self, stop_membership: str) -> None: def test_rooms_required_state_leave_ban(self, stop_membership: str) -> None:
""" """