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Fleshed out joining/leaving rooms. Added M_LIMIT_EXCEEDED standard error code for rate limited requests.

This commit is contained in:
Kegan Dougal 2014-09-01 14:44:18 +01:00
parent 67ffc00d48
commit f500dd627a

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@ -168,6 +168,10 @@ Some standard error codes are below:
:``M_NOT_FOUND``:
No resource was found for this request.
:``M_LIMIT_EXCEEDED``:
Too many requests have been sent in a short period of time. Wait a while then
try again.
Some requests have unique error codes:
:``M_USER_IN_USE``:
@ -273,6 +277,7 @@ Example::
}
- TODO: This creates a room creation event which serves as the root of the PDU graph for this room.
- TODO: Keys for speccing a room name / room topic / invite these users?
Modifying aliases
-----------------
@ -284,12 +289,37 @@ Permissions
Joining rooms
-------------
- What is joining? What permissions / access does it give you? How does this affect /initialSync?
- API to hit (``/join/$alias or id``). Explain how alias joining works (auto-resolving). See "Room events" for more info.
- What does the home server have to do?
- Rooms that DON'T need an invite to join. This follows through onto inviting users section.
- Outline invite join dance?
- TODO: What does the home server have to do to join a user to a room?
Users need to join a room in order to send and receive events in that room. A user can join a
room by making a request to ``/join/<room alias or id>`` with::
{}
Alternatively, a user can make a request to ``/rooms/<room id>/join`` with the same request content.
This is only provided for symmetry with the other membership APIs: ``/rooms/<room id>/invite`` and
``/rooms/<room id>/leave``. If a room alias was specified, it will be automatically resolved to
a room ID, which will then be joined. The room ID that was joined will be returned in response::
{
"room_id": "!roomid:domain"
}
The membership state for the joining user can also be modified directly to be ``join``
by sending the following request to
``/rooms/<room id>/state/m.room.member/<url encoded user id>``::
{
"membership": "join"
}
See the "Room events" section for more information on ``m.room.member``.
After the user has joined a room, they will receive subsequent events in that room. This room
will now appear as an entry in the ``/initialSync`` API.
Some rooms enforce that a user is *invited* to a room before they can join that room. Other
rooms will allow anyone to join the room even if they have not received an invite.
Inviting users
--------------
@ -331,12 +361,33 @@ See the "Room events" section for more information on ``m.room.member``.
Leaving rooms
-------------
- API to hit (``$roomid/leave``). See "Room events" for more info.
- Must be joined to leave. How does this affect /initialSync?
- Not ever being in a room is NOT equivalent to have left it (due to membership: leave).
- Need to be re-invited if invite-only room.
- If no more HSes in room, can delete room?
- Is there a dance?
A user can leave a room to stop receiving events for that room. A user must have
joined the room before they are eligible to leave the room. If the room is an
"invite-only" room, they will need to be re-invited before they can re-join the room.
To leave a room, a request should be made to ``/rooms/<room id>/leave`` with::
{}
Alternatively, the membership state for this user in this room can be modified
directly by sending the following request to
``/rooms/<room id>/state/m.room.member/<url encoded user id>``::
{
"membership": "leave"
}
See the "Room events" section for more information on ``m.room.member``.
Once a user has left a room, that room will no longer appear on the ``/initialSync``
API. Be aware that leaving a room is not equivalent to have never been
in that room. A user who has previously left a room still maintains some residual state in
that room. Their membership state will be marked as ``leave``. This contrasts with
a user who has *never been invited or joined to that room* who will not have any
membership state for that room.
If all members in a room leave, that room becomes eligible for deletion.
- TODO: Grace period before deletion?
- TODO: Under what conditions should a room NOT be purged?
Events in a room
----------------
@ -350,7 +401,7 @@ Events in a room
Syncing a room
--------------
- Single room initial sync. API to hit. Why it might be used (lazy loading)
- Single room initial sync. ``rooms/<room id>/initialSync`` API to hit. Why it might be used (lazy loading)
Getting grouped state events
----------------------------
@ -378,6 +429,7 @@ Non-state messages
------------------
- m.room.message
- m.room.message.feedback (and compressed format)
- voip?
What are they, when are they used, what do they contain, how should they be used