The aim here is to get to a stage where we have a `PersistEventStore` that holds all the write methods used during event persistence, so that we can take that class out of the `DataStore` mixin and instansiate it separately. This will allow us to instansiate it on processes other than master, while also ensuring it is only available on processes that are configured to write to events stream.
This is a bit of an architectural change, where we end up with multiple classes per data store (rather than one per data store we have now). We end up having:
1. Storage classes that provide high level APIs that can talk to multiple data stores.
2. Data store modules that consist of classes that must point at the same database instance.
3. Classes in a data store that can be instantiated on processes depending on config.
* release-v1.13.0:
Don't UPGRADE database rows
RST indenting
Put rollback instructions in upgrade notes
Fix changelog typo
Oh yeah, RST
Absolute URL it is then
Fix upgrade notes link
Provide summary of upgrade issues in changelog. Fix )
Move next version notes from changelog to upgrade notes
Changelog fixes
1.13.0rc1
Documentation on setting up redis (#7446)
Rework UI Auth session validation for registration (#7455)
Fix errors from malformed log line (#7454)
Drop support for redis.dbid (#7450)
For in memory streams when fetching updates on workers we need to query the source of the stream, which currently is hard coded to be master. This PR threads through the source instance we received via `POSITION` through to the update function in each stream, which can then be passed to the replication client for in memory streams.
We move the processing of typing and federation replication traffic into their handlers so that `Stream.current_token()` points to a valid token. This allows us to remove `get_streams_to_replicate()` and `stream_positions()`.
By persisting the user interactive authentication sessions to the database, this fixes
situations where a user hits different works throughout their auth session and also
allows sessions to persist through restarts of Synapse.
This is primarily for allowing us to send those commands from workers, but for now simply allows us to ignore echoed RDATA/POSITION commands that we sent (we get echoes of sent commands when using redis). Currently we log a WARNING on the master process every time we receive an echoed RDATA.
For direct TCP connections we need the master to relay REMOTE_SERVER_UP
commands to the other connections so that all instances get notified
about it. The old implementation just relayed to all connections,
assuming that sending back to the original sender of the command was
safe. This is not true for redis, where commands sent get echoed back to
the sender, which was causing master to effectively infinite loop
sending and then re-receiving REMOTE_SERVER_UP commands that it sent.
The fix is to ensure that we only relay to *other* connections and not
to the connection we received the notification from.
Fixes#7334.
* Factor out functions for injecting events into database
I want to add some more flexibility to the tools for injecting events into the
database, and I don't want to clutter up HomeserverTestCase with them, so let's
factor them out to a new file.
* Rework TestReplicationDataHandler
This wasn't very easy to work with: the mock wrapping was largely superfluous,
and it's useful to be able to inspect the received rows, and clear out the
received list.
* Fix AssertionErrors being thrown by EventsStream
Part of the problem was that there was an off-by-one error in the assertion,
but also the limit logic was too simple. Fix it all up and add some tests.
Specifically some tests for the typing stream, which means we test streams that fetch missing updates via HTTP (rather than via the DB).
We also shuffle things around a bit so that we create two separate `HomeServer` objects, rather than trying to insert a slaved store into places.
Note: `test_typing.py` is heavily inspired by `test_receipts.py`
First some background: StreamChangeCache is used to keep track of what "entities" have
changed since a given stream ID. So for example, we might use it to keep track of when the last
to-device message for a given user was received [1], and hence whether we need to pull any to-device messages from the database on a sync [2].
Now, it turns out that StreamChangeCache didn't support more than one thing being changed at
a given stream_id (this was part of the problem with #7206). However, it's entirely valid to send
to-device messages to more than one user at a time.
As it turns out, this did in fact work, because *some* methods of StreamChangeCache coped
ok with having multiple things changing on the same stream ID, and it seems we never actually
use the methods which don't work on the stream change caches where we allow multiple
changes at the same stream ID. But that feels horribly fragile, hence: let's update
StreamChangeCache to properly support this, and add some typing and some more tests while
we're at it.
[1]: https://github.com/matrix-org/synapse/blob/release-v1.12.3/synapse/storage/data_stores/main/deviceinbox.py#L301
[2]: https://github.com/matrix-org/synapse/blob/release-v1.12.3/synapse/storage/data_stores/main/deviceinbox.py#L47-L51
The aim here is to move the command handling out of the TCP protocol classes and to also merge the client and server command handling (so that we can reuse them for redis protocol). This PR simply moves the client paths to the new `ReplicationCommandHandler`, a future PR will move the server paths too.
Fixes#6815
Before figuring out whether we should alert a user on MAU, we call get_notice_room_for_user to get some info on the existing server notices room for this user. This function, if the room doesn't exist, creates it and invites the user in it. This means that, if we decide later that no server notice is needed, the user gets invited in a room with no message in it. This happens at every restart of the server, since the room ID returned by get_notice_room_for_user is cached.
This PR fixes that by moving the inviting bit to a dedicated function, that's only called when the server actually needs to send a notice to the user. A potential issue with this approach is that the room that's created by get_notice_room_for_user doesn't match how that same function looks for an existing room (i.e. it creates a room that doesn't have an invite or a join for the current user in it, so it could lead to a new room being created each time a user syncs), but I'm not sure this is a problem given it's cached until the server restarts, so that function won't run very often.
It also renames get_notice_room_for_user into get_or_create_notice_room_for_user to make what it does clearer.
Occasionally we could get a federation device list update transaction which
looked like:
```
[
{'edu_type': 'm.device_list_update', 'content': {'user_id': '@user:test', 'device_id': 'D2', 'prev_id': [], 'stream_id': 12, 'deleted': True}},
{'edu_type': 'm.device_list_update', 'content': {'user_id': '@user:test', 'device_id': 'D1', 'prev_id': [12], 'stream_id': 11, 'deleted': True}},
{'edu_type': 'm.device_list_update', 'content': {'user_id': '@user:test', 'device_id': 'D3', 'prev_id': [11], 'stream_id': 13, 'deleted': True}}
]
```
Having `stream_ids` which are lower than `prev_ids` looks odd. It might work
(I'm not actually sure), but in any case it doesn't seem like a reasonable
thing to expect other implementations to support.
That fallback sets the redirect URL to itself (so it can process the login
token then return gracefully to the client). This would make it pointless to
ask the user for confirmation, since the URL the confirmation page would be
showing wouldn't be the client's.