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748 lines
26 KiB
ReStructuredText
748 lines
26 KiB
ReStructuredText
Matrix Specification
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====================
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TODO(Introduction) : Matthew
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- Similar to intro paragraph from README.
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- Explaining the overall mission, what this spec describes...
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- "What is Matrix?"
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Architecture
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============
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- Basic structure: What are clients/home servers and what are their
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responsibilities? What are events.
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::
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{ Matrix clients } { Matrix clients }
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^ | ^ |
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| events | | events |
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| V | V
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+------------------+ +------------------+
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| |---------( HTTP )---------->| |
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| Home Server | | Home Server |
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| |<--------( HTTP )-----------| |
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+------------------+ +------------------+
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- How do identity servers fit in? 3PIDs? Users? Aliases
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- Pattern of the APIs (HTTP/JSON, REST + txns)
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- Standard error response format.
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- C-S Event stream
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Rooms
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=====
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A room is a conceptual place where users can send and receive messages. Rooms
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can be created, joined and left. Messages are sent to a room, and all
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participants in that room will receive the message. Rooms are uniquely
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identified via a room ID. There is exactly one room ID for each room.
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- Aliases
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- Invite/join dance
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- State and non-state data (+extensibility)
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TODO : Room permissions / config / power levels.
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Messages
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========
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This specification outlines several standard message types, all of which are
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prefixed with "m.".
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- Namespacing?
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State messages
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--------------
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- m.room.name
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- m.room.topic
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- m.room.member
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- m.room.config
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- m.room.invite_join
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What are they, when are they used, what do they contain, how should they be used
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Non-state messages
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------------------
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- m.room.message
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- m.room.message.feedback (and compressed format)
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What are they, when are they used, what do they contain, how should they be used
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m.room.message msgtypes
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-----------------------
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Each ``m.room.message`` MUST have a ``msgtype`` key which identifies the type of
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message being sent. Each type has their own required and optional keys, as outlined
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below:
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``m.text``
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Required keys:
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- ``body`` : "string" - The body of the message.
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Optional keys:
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None.
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Example:
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``{ "msgtype": "m.text", "body": "I am a fish" }``
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``m.emote``
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Required keys:
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- ``body`` : "string" - The emote action to perform.
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Optional keys:
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None.
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Example:
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``{ "msgtype": "m.emote", "body": "tries to come up with a witty explanation" }``
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``m.image``
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Required keys:
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- ``url`` : "string" - The URL to the image.
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Optional keys:
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- ``info`` : "string" - info : JSON object (ImageInfo) - The image info for image
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referred to in ``url``.
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- ``thumbnail_url`` : "string" - The URL to the thumbnail.
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- ``thumbnail_info`` : JSON object (ImageInfo) - The image info for the image
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referred to in ``thumbnail_url``.
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- ``body`` : "string" - The alt text of the image, or some kind of content
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description for accessibility e.g. "image attachment".
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ImageInfo:
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Information about an image::
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{
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"size" : integer (size of image in bytes),
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"w" : integer (width of image in pixels),
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"h" : integer (height of image in pixels),
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"mimetype" : "string (e.g. image/jpeg)",
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}
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``m.audio``
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Required keys:
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- ``url`` : "string" - The URL to the audio.
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Optional keys:
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- ``info`` : JSON object (AudioInfo) - The audio info for the audio referred to in
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``url``.
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- ``body`` : "string" - A description of the audio e.g. "Bee Gees -
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Stayin' Alive", or some kind of content description for accessibility e.g.
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"audio attachment".
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AudioInfo:
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Information about a piece of audio::
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{
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"mimetype" : "string (e.g. audio/aac)",
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"size" : integer (size of audio in bytes),
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"duration" : integer (duration of audio in milliseconds),
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}
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``m.video``
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Required keys:
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- ``url`` : "string" - The URL to the video.
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Optional keys:
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- ``info`` : JSON object (VideoInfo) - The video info for the video referred to in
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``url``.
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- ``body`` : "string" - A description of the video e.g. "Gangnam style",
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or some kind of content description for accessibility e.g. "video attachment".
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VideoInfo:
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Information about a video::
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{
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"mimetype" : "string (e.g. video/mp4)",
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"size" : integer (size of video in bytes),
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"duration" : integer (duration of video in milliseconds),
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"w" : integer (width of video in pixels),
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"h" : integer (height of video in pixels),
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"thumbnail_url" : "string (URL to image)",
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"thumbanil_info" : JSON object (ImageInfo)
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}
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``m.location``
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Required keys:
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- ``geo_uri`` : "string" - The geo URI representing the location.
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Optional keys:
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- ``thumbnail_url`` : "string" - The URL to a thumnail of the location being
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represented.
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- ``thumbnail_info`` : JSON object (ImageInfo) - The image info for the image
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referred to in ``thumbnail_url``.
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- ``body`` : "string" - A description of the location e.g. "Big Ben,
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London, UK", or some kind of content description for accessibility e.g.
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"location attachment".
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The following keys can be attached to any ``m.room.message``:
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Optional keys:
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- ``sender_ts`` : integer - A timestamp (ms resolution) representing the
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wall-clock time when the message was sent from the client.
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Presence
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========
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Each user has the concept of Presence information. This encodes a sense of the
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"availability" of that user, suitable for display on other user's clients.
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The basic piece of presence information is an enumeration of a small set of
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state; such as "free to chat", "online", "busy", or "offline". The default state
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unless the user changes it is "online". Lower states suggest some amount of
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decreased availability from normal, which might have some client-side effect
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like muting notification sounds and suggests to other users not to bother them
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unless it is urgent. Equally, the "free to chat" state exists to let the user
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announce their general willingness to receive messages moreso than default.
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Home servers should also allow a user to set their state as "hidden" - a state
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which behaves as offline, but allows the user to see the client state anyway and
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generally interact with client features such as reading message history or
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accessing contacts in the address book.
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This basic state field applies to the user as a whole, regardless of how many
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client devices they have connected. The home server should synchronise this
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status choice among multiple devices to ensure the user gets a consistent
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experience.
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Idle Time
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---------
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As well as the basic state field, the presence information can also show a sense
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of an "idle timer". This should be maintained individually by the user's
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clients, and the homeserver can take the highest reported time as that to
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report. Likely this should be presented in fairly coarse granularity; possibly
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being limited to letting the home server automatically switch from a "free to
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chat" or "online" mode into "idle".
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When a user is offline, the Home Server can still report when the user was last
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seen online, again perhaps in a somewhat coarse manner.
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Device Type
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-----------
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Client devices that may limit the user experience somewhat (such as "mobile"
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devices with limited ability to type on a real keyboard or read large amounts of
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text) should report this to the home server, as this is also useful information
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to report as "presence" if the user cannot be expected to provide a good typed
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response to messages.
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- m.presence and enums (when should they be used)
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Presence List
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-------------
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Each user's home server stores a "presence list" for that user. This stores a
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list of other user IDs the user has chosen to add to it (remembering any ACL
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Pointer if appropriate).
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To be added to a contact list, the user being added must grant permission. Once
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granted, both user's HS(es) store this information, as it allows the user who
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has added the contact some more abilities; see below. Since such subscriptions
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are likely to be bidirectional, HSes may wish to automatically accept requests
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when a reverse subscription already exists.
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As a convenience, presence lists should support the ability to collect users
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into groups, which could allow things like inviting the entire group to a new
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("ad-hoc") chat room, or easy interaction with the profile information ACL
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implementation of the HS.
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Presence and Permissions
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------------------------
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For a viewing user to be allowed to see the presence information of a target
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user, either
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* The target user has allowed the viewing user to add them to their presence
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list, or
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* The two users share at least one room in common
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In the latter case, this allows for clients to display some minimal sense of
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presence information in a user list for a room.
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Home servers can also use the user's choice of presence state as a signal for
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how to handle new private one-to-one chat message requests. For example, it
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might decide:
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- "free to chat": accept anything
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- "online": accept from anyone in my address book list
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- "busy": accept from anyone in this "important people" group in my address
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book list
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Typing notifications
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====================
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TODO : Leo
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Voice over IP
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=============
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TODO : Dave
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Profiles
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========
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Internally within Matrix users are referred to by their user ID, which is not a
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human-friendly string. Profiles grant users the ability to see human-readable
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names for other users that are in some way meaningful to them. Additionally,
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profiles can publish additional information, such as the user's age or location.
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It is also conceivable that since we are attempting to provide a
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worldwide-applicable messaging system, that users may wish to present different
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subsets of information in their profile to different other people, from a
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privacy and permissions perspective.
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A Profile consists of a display name, an avatar picture, and a set of other
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metadata fields that the user may wish to publish (email address, phone
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numbers, website URLs, etc...). This specification puts no requirements on the
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display name other than it being a valid Unicode string.
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- Metadata extensibility
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- Bundled with which events? e.g. m.room.member
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Registration and login
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======================
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Clients must register with a home server in order to use Matrix. After
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registering, the client will be given an access token which must be used in ALL
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requests to that home server as a query parameter 'access_token'.
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- TODO Kegan : Make registration like login (just omit the "user" key on the
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initial request?)
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If the client has already registered, they need to be able to login to their
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account. The home server may provide many different ways of logging in, such
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as user/password auth, login via a social network (OAuth2), login by confirming
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a token sent to their email address, etc. This specification does not define how
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home servers should authorise their users who want to login to their existing
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accounts, but instead defines the standard interface which implementations
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should follow so that ANY client can login to ANY home server.
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The login process breaks down into the following:
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1. Determine the requirements for logging in.
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2. Submit the login stage credentials.
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3. Get credentials or be told the next stage in the login process and repeat
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step 2.
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As each home server may have different ways of logging in, the client needs to know how
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they should login. All distinct login stages MUST have a corresponding ``'type'``.
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A ``'type'`` is a namespaced string which details the mechanism for logging in.
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A client may be able to login via multiple valid login flows, and should choose a single
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flow when logging in. A flow is a series of login stages. The home server MUST respond
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with all the valid login flows when requested::
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The client can login via 3 paths: 1a and 1b, 2a and 2b, or 3. The client should
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select one of these paths.
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{
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"flows": [
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{
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"type": "<login type1a>",
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"stages": [ "<login type 1a>", "<login type 1b>" ]
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},
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{
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"type": "<login type2a>",
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"stages": [ "<login type 2a>", "<login type 2b>" ]
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},
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{
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"type": "<login type3>"
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}
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]
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}
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After the login is completed, the client's fully-qualified user ID and a new access
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token MUST be returned::
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{
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"user_id": "@user:matrix.org",
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"access_token": "abcdef0123456789"
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}
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The ``user_id`` key is particularly useful if the home server wishes to support
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localpart entry of usernames (e.g. "user" rather than "@user:matrix.org"), as the
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client may not be able to determine its ``user_id`` in this case.
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If a login has multiple requests, the home server may wish to create a session. If
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a home server responds with a 'session' key to a request, clients MUST submit it in
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subsequent requests until the login is completed::
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{
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"session": "<session id>"
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}
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This specification defines the following login types:
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- m.login.password
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- m.login.oauth2
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- m.login.email.code
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- m.login.email.url
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Password-based
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--------------
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Type:
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"m.login.password"
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Description:
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Login is supported via a username and password.
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To respond to this type, reply with::
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{
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"type": "m.login.password",
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"user": "<user_id or user localpart>",
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"password": "<password>"
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}
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The home server MUST respond with either new credentials, the next stage of the login
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process, or a standard error response.
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OAuth2-based
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------------
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Type:
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"m.login.oauth2"
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Description:
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Login is supported via OAuth2 URLs. This login consists of multiple requests.
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To respond to this type, reply with::
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{
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"type": "m.login.oauth2",
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"user": "<user_id or user localpart>"
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}
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The server MUST respond with::
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{
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"uri": <Authorization Request URI OR service selection URI>
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}
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The home server acts as a 'confidential' client for the purposes of OAuth2.
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If the uri is a ``sevice selection URI``, it MUST point to a webpage which prompts the
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user to choose which service to authorize with. On selection of a service, this
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MUST link through to an ``Authorization Request URI``. If there is only 1 service which the
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home server accepts when logging in, this indirection can be skipped and the
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"uri" key can be the ``Authorization Request URI``.
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The client then visits the ``Authorization Request URI``, which then shows the OAuth2
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Allow/Deny prompt. Hitting 'Allow' returns the ``redirect URI`` with the auth code.
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Home servers can choose any path for the ``redirect URI``. The client should visit
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the ``redirect URI``, which will then finish the OAuth2 login process, granting the
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home server an access token for the chosen service. When the home server gets
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this access token, it verifies that the cilent has authorised with the 3rd party, and
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can now complete the login. The OAuth2 ``redirect URI`` (with auth code) MUST respond
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with either new credentials, the next stage of the login process, or a standard error
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response.
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For example, if a home server accepts OAuth2 from Google, it would return the
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Authorization Request URI for Google::
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{
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"uri": "https://accounts.google.com/o/oauth2/auth?response_type=code&
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client_id=CLIENT_ID&redirect_uri=REDIRECT_URI&scope=photos"
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}
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The client then visits this URI and authorizes the home server. The client then
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visits the REDIRECT_URI with the auth code= query parameter which returns::
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{
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"user_id": "@user:matrix.org",
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"access_token": "0123456789abcdef"
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}
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Email-based (code)
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------------------
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Type:
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"m.login.email.code"
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Description:
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Login is supported by typing in a code which is sent in an email. This login
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consists of multiple requests.
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To respond to this type, reply with::
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{
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"type": "m.login.email.code",
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"user": "<user_id or user localpart>",
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"email": "<email address>"
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}
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After validating the email address, the home server MUST send an email containing
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an authentication code and return::
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{
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"type": "m.login.email.code",
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"session": "<session id>"
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}
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The second request in this login stage involves sending this authentication code::
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{
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"type": "m.login.email.code",
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"session": "<session id>",
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"code": "<code in email sent>"
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}
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The home server MUST respond to this with either new credentials, the next stage of
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the login process, or a standard error response.
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Email-based (url)
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-----------------
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Type:
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"m.login.email.url"
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Description:
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Login is supported by clicking on a URL in an email. This login consists of
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multiple requests.
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To respond to this type, reply with::
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{
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"type": "m.login.email.url",
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"user": "<user_id or user localpart>",
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"email": "<email address>"
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}
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After validating the email address, the home server MUST send an email containing
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an authentication URL and return::
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{
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"type": "m.login.email.url",
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"session": "<session id>"
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}
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The email contains a URL which must be clicked. After it has been clicked, the
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client should perform another request::
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{
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"type": "m.login.email.url",
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"session": "<session id>"
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}
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The home server MUST respond to this with either new credentials, the next stage of
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the login process, or a standard error response.
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A common client implementation will be to periodically poll until the link is clicked.
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If the link has not been visited yet, a standard error response with an errcode of
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``M_LOGIN_EMAIL_URL_NOT_YET`` should be returned.
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N-Factor Authentication
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-----------------------
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Multiple login stages can be combined to create N-factor authentication during login.
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This can be achieved by responding with the ``'next'`` login type on completion of a
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previous login stage::
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{
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"next": "<next login type>"
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}
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If a home server implements N-factor authentication, it MUST respond with all
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``'stages'`` when initially queried for their login requirements::
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{
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"type": "<1st login type>",
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"stages": [ <1st login type>, <2nd login type>, ... , <Nth login type> ]
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}
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This can be represented conceptually as::
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_______________________
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| Login Stage 1 |
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| type: "<login type1>" |
|
|
| ___________________ |
|
|
| |_Request_1_________| | <-- Returns "session" key which is used throughout.
|
|
| ___________________ |
|
|
| |_Request_2_________| | <-- Returns a "next" value of "login type2"
|
|
|_______________________|
|
|
|
|
|
|
|
|
_________V_____________
|
|
| Login Stage 2 |
|
|
| type: "<login type2>" |
|
|
| ___________________ |
|
|
| |_Request_1_________| |
|
|
| ___________________ |
|
|
| |_Request_2_________| |
|
|
| ___________________ |
|
|
| |_Request_3_________| | <-- Returns a "next" value of "login type3"
|
|
|_______________________|
|
|
|
|
|
|
|
|
_________V_____________
|
|
| Login Stage 3 |
|
|
| type: "<login type3>" |
|
|
| ___________________ |
|
|
| |_Request_1_________| | <-- Returns user credentials
|
|
|_______________________|
|
|
|
|
Fallback
|
|
--------
|
|
Clients cannot be expected to be able to know how to process every single
|
|
login type. If a client determines it does not know how to handle a given
|
|
login type, it should request a login fallback page::
|
|
|
|
GET matrix/client/api/v1/login/fallback
|
|
|
|
This MUST return an HTML page which can perform the entire login process.
|
|
|
|
Identity
|
|
========
|
|
|
|
TODO : Dave
|
|
- 3PIDs and identity server, functions
|
|
|
|
Federation
|
|
==========
|
|
|
|
Federation is the term used to describe how to communicate between Matrix home
|
|
servers. Federation is a mechanism by which two home servers can exchange
|
|
Matrix event messages, both as a real-time push of current events, and as a
|
|
historic fetching mechanism to synchronise past history for clients to view. It
|
|
uses HTTP connections between each pair of servers involved as the underlying
|
|
transport. Messages are exchanged between servers in real-time by active pushing
|
|
from each server's HTTP client into the server of the other. Queries to fetch
|
|
historic data for the purpose of back-filling scrollback buffers and the like
|
|
can also be performed.
|
|
|
|
There are three main kinds of communication that occur between home servers:
|
|
|
|
* Queries
|
|
These are single request/response interactions between a given pair of
|
|
servers, initiated by one side sending an HTTP request to obtain some
|
|
information, and responded by the other. They are not persisted and contain
|
|
no long-term significant history. They simply request a snapshot state at the
|
|
instant the query is made.
|
|
|
|
* EDUs - Ephemeral Data Units
|
|
These are notifications of events that are pushed from one home server to
|
|
another. They are not persisted and contain no long-term significant history,
|
|
nor does the receiving home server have to reply to them.
|
|
|
|
* PDUs - Persisted Data Units
|
|
These are notifications of events that are broadcast from one home server to
|
|
any others that are interested in the same "context" (namely, a Room ID).
|
|
They are persisted to long-term storage and form the record of history for
|
|
that context.
|
|
|
|
Where Queries are presented directly across the HTTP connection as GET requests
|
|
to specific URLs, EDUs and PDUs are further wrapped in an envelope called a
|
|
Transaction, which is transferred from the origin to the destination home server
|
|
using a PUT request.
|
|
|
|
|
|
Transactions and EDUs/PDUs
|
|
--------------------------
|
|
The transfer of EDUs and PDUs between home servers is performed by an exchange
|
|
of Transaction messages, which are encoded as JSON objects with a dict as the
|
|
top-level element, passed over an HTTP PUT request. A Transaction is meaningful
|
|
only to the pair of home servers that exchanged it; they are not globally-
|
|
meaningful.
|
|
|
|
Each transaction has an opaque ID and timestamp (UNIX epoch time in
|
|
milliseconds) generated by its origin server, an origin and destination server
|
|
name, a list of "previous IDs", and a list of PDUs - the actual message payload
|
|
that the Transaction carries.
|
|
|
|
{"transaction_id":"916d630ea616342b42e98a3be0b74113",
|
|
"ts":1404835423000,
|
|
"origin":"red",
|
|
"destination":"blue",
|
|
"prev_ids":["e1da392e61898be4d2009b9fecce5325"],
|
|
"pdus":[...],
|
|
"edus":[...]}
|
|
|
|
The "previous IDs" field will contain a list of previous transaction IDs that
|
|
the origin server has sent to this destination. Its purpose is to act as a
|
|
sequence checking mechanism - the destination server can check whether it has
|
|
successfully received that Transaction, or ask for a retransmission if not.
|
|
|
|
The "pdus" field of a transaction is a list, containing zero or more PDUs.[*]
|
|
Each PDU is itself a dict containing a number of keys, the exact details of
|
|
which will vary depending on the type of PDU. Similarly, the "edus" field is
|
|
another list containing the EDUs. This key may be entirely absent if there are
|
|
no EDUs to transfer.
|
|
|
|
(* Normally the PDU list will be non-empty, but the server should cope with
|
|
receiving an "empty" transaction, as this is useful for informing peers of other
|
|
transaction IDs they should be aware of. This effectively acts as a push
|
|
mechanism to encourage peers to continue to replicate content.)
|
|
|
|
All PDUs have an ID, a context, a declaration of their type, a list of other PDU
|
|
IDs that have been seen recently on that context (regardless of which origin
|
|
sent them), and a nested content field containing the actual event content.
|
|
|
|
[[TODO(paul): Update this structure so that 'pdu_id' is a two-element
|
|
[origin,ref] pair like the prev_pdus are]]
|
|
|
|
{"pdu_id":"a4ecee13e2accdadf56c1025af232176",
|
|
"context":"#example.green",
|
|
"origin":"green",
|
|
"ts":1404838188000,
|
|
"pdu_type":"m.text",
|
|
"prev_pdus":[["blue","99d16afbc857975916f1d73e49e52b65"]],
|
|
"content":...
|
|
"is_state":false}
|
|
|
|
In contrast to the transaction layer, it is important to note that the prev_pdus
|
|
field of a PDU refers to PDUs that any origin server has sent, rather than
|
|
previous IDs that this origin has sent. This list may refer to other PDUs sent
|
|
by the same origin as the current one, or other origins.
|
|
|
|
Because of the distributed nature of participants in a Matrix conversation, it
|
|
is impossible to establish a globally-consistent total ordering on the events.
|
|
However, by annotating each outbound PDU at its origin with IDs of other PDUs it
|
|
has received, a partial ordering can be constructed allowing causallity
|
|
relationships to be preserved. A client can then display these messages to the
|
|
end-user in some order consistent with their content and ensure that no message
|
|
that is semantically in reply of an earlier one is ever displayed before it.
|
|
|
|
PDUs fall into two main categories: those that deliver Events, and those that
|
|
synchronise State. For PDUs that relate to State synchronisation, additional
|
|
keys exist to support this:
|
|
|
|
{...,
|
|
"is_state":true,
|
|
"state_key":TODO
|
|
"power_level":TODO
|
|
"prev_state_id":TODO
|
|
"prev_state_origin":TODO}
|
|
|
|
[[TODO(paul): At this point we should probably have a long description of how
|
|
State management works, with descriptions of clobbering rules, power levels, etc
|
|
etc... But some of that detail is rather up-in-the-air, on the whiteboard, and
|
|
so on. This part needs refining. And writing in its own document as the details
|
|
relate to the server/system as a whole, not specifically to server-server
|
|
federation.]]
|
|
|
|
EDUs, by comparison to PDUs, do not have an ID, a context, or a list of
|
|
"previous" IDs. The only mandatory fields for these are the type, origin and
|
|
destination home server names, and the actual nested content.
|
|
|
|
{"edu_type":"m.presence",
|
|
"origin":"blue",
|
|
"destination":"orange",
|
|
"content":...}
|
|
|
|
Backfilling
|
|
-----------
|
|
- What it is, when is it used, how is it done
|
|
|
|
SRV Records
|
|
-----------
|
|
- Why it is needed
|
|
|
|
Security
|
|
========
|
|
- rate limiting
|
|
- crypto (s-s auth)
|
|
- E2E
|
|
- Lawful intercept + Key Escrow
|
|
|
|
TODO Mark
|
|
|
|
Policy Servers
|
|
==============
|
|
TODO
|
|
|
|
Content repository
|
|
==================
|
|
- thumbnail paths
|
|
|
|
Address book repository
|
|
=======================
|
|
- format
|
|
|
|
|
|
Glossary
|
|
========
|
|
- domain specific words/acronyms with definitions
|
|
|
|
User ID:
|
|
An opaque ID which identifies an end-user, which consists of some opaque
|
|
localpart combined with the domain name of their home server.
|