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# File installing
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## Install actions
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### move
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args:
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- `[location]`
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`move` is simplest install action of all. It just moves the file to
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the given location.
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### extract
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args:
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- `[location]`
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`extract` can be used with zip files, to extract the contents of the zip file
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to the given location.
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### rename
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args:
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- `[new name]`
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`rename` renames the file to the new given filename.
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### inject
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`inject` can be used with zip or jar files, to inject the contents of that file
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into the server launch jar on server side or into the client jar on client side.
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In contrast to libraries, `inject` will not add that file to the classpath, but
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will also overwrite classes, which are already contained in the game jar, if they
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are also in injected file.
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### launch
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`launch` can be used to mark the file as the launch file for a specific side. Files having this
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install action can only have the `client` or the `server` flag, not both. If the file is client-sided, it
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has to be a [client JSON file](https://minecraft.fandom.com/wiki/Client.json) as specified by Minecraft
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itself. If it is server-sided, it has to be a jar file, which is the file, that should be launched to start
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the server. The jar file has to be moved to the root of the instance directory, before using `launch` on it.
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Moreover, this install action may only be used with launchable or instance addons and there may be only one file for each
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side, which has this install action, except all of them are marked as `optional`, in which case they are also
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implicitly marked as incompatible to each other.
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## Locations
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Locations are specified as a relative path from the Minecraft directory to which the file should be installed.
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For example `./mods` would point to the mods directory of the Minecraft instance.
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## Directories
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If the file is a directory, then it is treated like a zip file, which means, that you can move and
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rename it like a normal file, but also use the `extract` install action to move all contents of the directory
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to the specified location.
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