36 lines
1.8 KiB
Markdown
36 lines
1.8 KiB
Markdown
# AddonScript
|
|
|
|
The official AddonScript specification is available in the master branch of the
|
|
[addonscript-spec](https://git.tilera.org/AddonScript/addonscript-spec) repository
|
|
and on [docs.addonscript.org](https://docs.addonscript.org/).
|
|
|
|
## What is AddonScript?
|
|
|
|
AddonScript is a format to distribute Minecraft addons. An addon could be anything, which is installed
|
|
into the Minecraft game, like a mod, modpack, modloader, texturepack or even a world.
|
|
AddonScript can be used for example to define how addons are installed, or to specify dependencies
|
|
for addons. This way, addon creators just have to publish the AddonScript file for their addon and let
|
|
AddonScript compatible tools (for example launchers) install them.
|
|
|
|
## The values of AddonScript
|
|
|
|
### Open
|
|
|
|
AddonScript can be used by everyone. There is no company or economic interest behind AddonScript.
|
|
It is intended to be an open standard, which can be implemented by anyone who likes to. Anyone can
|
|
contribute ideas to the AddonScript specification.
|
|
|
|
### Independent
|
|
|
|
AddonScript depends on nothing, except Minecraft itself (and Java). This means that the specification
|
|
does not depend on existing APIs and formats like Curseforge. It also does not reference any specific
|
|
modloader like Forge or Fabric, instead they are themselves addons, which can be defined using AddonScript.
|
|
This means, that AddonScript is not bound to a specific set of modloaders, instead you can use any
|
|
modloader.
|
|
|
|
### Universal
|
|
|
|
AddonScript is not bound to any specific use case like just for modpacks or just for mods. Instead it
|
|
is considered to be a universal format, which can handle anything, that is installed into
|
|
the Minecraft game. AddonScript can handle modloaders, mods, modpacks, texturepacks and even worlds
|
|
and maybe other things as well.
|