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.. _intro_getting_started:
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***** ***** *****
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Getting Started
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***** ***** *****
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Now that you have read the :ref: `installation guide<installation_guide>` and installed Ansible on a control node, you are ready to learn how Ansible works. A basic Ansible command or playbook:
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* selects machines to execute against from inventory
* connects to those machines (or network devices, or other managed nodes), usually over SSH
* copies one or more modules to the remote machines and starts execution there
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Ansible can do much more, but you should understand the most common use case before exploring all the powerful configuration, deployment, and orchestration features of Ansible. This page illustrates the basic process with a simple inventory and an ad-hoc command. Once you understand how Ansible works, you can read more details about :ref: `ad-hoc commands<intro_adhoc>` , organize your infrastructure with :ref: `inventory<intro_inventory>` , and harness the full power of Ansible with :ref: `playbooks<playbooks_intro>` .
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.. contents ::
:local:
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Selecting machines from inventory
=================================
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Ansible reads information about which machines you want to manage from your inventory. Although you can pass an IP address to an ad-hoc command, you need inventory to take advantage of the full flexibility and repeatability of Ansible.
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Action: create a basic inventory
--------------------------------
For this basic inventory, edit (or create) `` /etc/ansible/hosts `` and add a few remote systems to it. For this example, use either IP addresses or FQDNs:
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.. code-block :: text
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192.0.2.50
aserver.example.org
bserver.example.org
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Beyond the basics
-----------------
Your inventory can store much more than IPs and FQDNs. You can create :ref: `aliases<inventory_aliases>` , set variable values for a single host with :ref: `host vars<host_variables>` , or set variable values for multiple hosts with :ref: `group vars<group_variables>` .
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.. _remote_connection_information:
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Connecting to remote nodes
==========================
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Ansible communicates with remote machines over the `SSH protocol <https://www.ssh.com/ssh/protocol/> `_ . By default, Ansible uses native OpenSSH and connects to remote machines using your current user name, just as SSH does.
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Action: check your SSH connections
----------------------------------
Confirm that you can connect using SSH to all the nodes in your inventory using the same username. If necessary, add your public SSH key to the `` authorized_keys `` file on those systems.
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Beyond the basics
-----------------
You can override the default remote user name in several ways, including:
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* passing the `` -u `` parameter at the command line
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* setting user information in your inventory file
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* setting user information in your configuration file
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* setting environment variables
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See :ref: `general_precedence_rules` for details on the (sometimes unintuitive) precedence of each method of passing user information. You can read more about connections in :ref: `connections` .
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Copying and executing modules
=============================
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Once it has connected, Ansible transfers the modules required by your command or playbook to the remote machine(s) for execution.
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Action: run your first Ansible commands
---------------------------------------
Use the ping module to ping all the nodes in your inventory:
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.. code-block :: bash
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$ ansible all -m ping
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Now run a live command on all of your nodes:
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.. code-block :: bash
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$ ansible all -a "/bin/echo hello"
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You should see output for each host in your inventory, similar to this:
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.. code-block :: ansible-output
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aserver.example.org | SUCCESS => {
"ansible_facts": {
"discovered_interpreter_python": "/usr/bin/python"
},
"changed": false,
"ping": "pong"
}
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Beyond the basics
-----------------
By default Ansible uses SFTP to transfer files. If the machine or device you want to manage does not support SFTP, you can switch to SCP mode in :ref: `intro_configuration` . The files are placed in a temporary directory and executed from there.
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If you need privilege escalation (sudo and similar) to run a command, pass the `` become `` flags:
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.. code-block :: bash
# as bruce
$ ansible all -m ping -u bruce
Become plugins (#50991)
* [WIP] become plugins
Move from hardcoded method to plugins for ease of use, expansion and overrides
- load into connection as it is going to be the main consumer
- play_context will also use to keep backwards compat API
- ensure shell is used to construct commands when needed
- migrate settings remove from base config in favor of plugin specific configs
- cleanup ansible-doc
- add become plugin docs
- remove deprecated sudo/su code and keywords
- adjust become options for cli
- set plugin options from context
- ensure config defs are avaialbe before instance
- refactored getting the shell plugin, fixed tests
- changed into regex as they were string matching, which does not work with random string generation
- explicitly set flags for play context tests
- moved plugin loading up front
- now loads for basedir also
- allow pyc/o for non m modules
- fixes to tests and some plugins
- migrate to play objects fro play_context
- simiplify gathering
- added utf8 headers
- moved option setting
- add fail msg to dzdo
- use tuple for multiple options on fail/missing
- fix relative plugin paths
- shift from play context to play
- all tasks already inherit this from play directly
- remove obsolete 'set play'
- correct environment handling
- add wrap_exe option to pfexec
- fix runas to noop
- fixed setting play context
- added password configs
- removed required false
- remove from doc building till they are ready
future development:
- deal with 'enable' and 'runas' which are not 'command wrappers' but 'state flags' and currently hardcoded in diff subsystems
* cleanup
remove callers to removed func
removed --sudo cli doc refs
remove runas become_exe
ensure keyerorr on plugin
also fix backwards compat, missing method is attributeerror, not ansible error
get remote_user consistently
ignore missing system_tmpdirs on plugin load
correct config precedence
add deprecation
fix networking imports
backwards compat for plugins using BECOME_METHODS
* Port become_plugins to context.CLIARGS
This is a work in progress:
* Stop passing options around everywhere as we can use context.CLIARGS
instead
* Refactor make_become_commands as asked for by alikins
* Typo in comment fix
* Stop loading values from the cli in more than one place
Both play and play_context were saving default values from the cli
arguments directly. This changes things so that the default values are
loaded into the play and then play_context takes them from there.
* Rename BECOME_PLUGIN_PATH to DEFAULT_BECOME_PLUGIN_PATH
As alikins said, all other plugin paths are named
DEFAULT_plugintype_PLUGIN_PATH. If we're going to rename these, that
should be done all at one time rather than piecemeal.
* One to throw away
This is a set of hacks to get setting FieldAttribute defaults to command
line args to work. It's not fully done yet.
After talking it over with sivel and jimi-c this should be done by
fixing FieldAttributeBase and _get_parent_attribute() calls to do the
right thing when there is a non-None default.
What we want to be able to do ideally is something like this:
class Base(FieldAttributeBase):
_check_mode = FieldAttribute([..] default=lambda: context.CLIARGS['check'])
class Play(Base):
# lambda so that we have a chance to parse the command line args
# before we get here. In the future we might be able to restructure
# this so that the cli parsing code runs before these classes are
# defined.
class Task(Base):
pass
And still have a playbook like this function:
---
- hosts:
tasks:
- command: whoami
check_mode: True
(The check_mode test that is added as a separate commit in this PR will
let you test variations on this case).
There's a few separate reasons that the code doesn't let us do this or
a non-ugly workaround for this as written right now. The fix that
jimi-c, sivel, and I talked about may let us do this or it may still
require a workaround (but less ugly) (having one class that has the
FieldAttributes with default values and one class that inherits from
that but just overrides the FieldAttributes which now have defaults)
* Revert "One to throw away"
This reverts commit 23aa883cbed11429ef1be2a2d0ed18f83a3b8064.
* Set FieldAttr defaults directly from CLIARGS
* Remove dead code
* Move timeout directly to PlayContext, it's never needed on Play
* just for backwards compat, add a static version of BECOME_METHODS to constants
* Make the become attr on the connection public, since it's used outside of the connection
* Logic fix
* Nuke connection testing if it supports specific become methods
* Remove unused vars
* Address rebase issues
* Fix path encoding issue
* Remove unused import
* Various cleanups
* Restore network_cli check in _low_level_execute_command
* type improvements for cliargs_deferred_get and swap shallowcopy to default to False
* minor cleanups
* Allow the su plugin to work, since it doesn't define a prompt the same way
* Fix up ksu become plugin
* Only set prompt if build_become_command was called
* Add helper to assist connection plugins in knowing they need to wait for a prompt
* Fix tests and code expectations
* Doc updates
* Various additional minor cleanups
* Make doas functional
* Don't change connection signature, load become plugin from TaskExecutor
* Remove unused imports
* Add comment about setting the become plugin on the playcontext
* Fix up tests for recent changes
* Support 'Password:' natively for the doas plugin
* Make default prompts raw
* wording cleanups. ci_complete
* Remove unrelated changes
* Address spelling mistake
* Restore removed test, and udpate to use new functionality
* Add changelog fragment
* Don't hard fail in set_attributes_from_cli on missing CLI keys
* Remove unrelated change to loader
* Remove internal deprecated FieldAttributes now
* Emit deprecation warnings now
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# as bruce, sudoing to root (sudo is default method)
$ ansible all -m ping -u bruce --become
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# as bruce, sudoing to batman
Become plugins (#50991)
* [WIP] become plugins
Move from hardcoded method to plugins for ease of use, expansion and overrides
- load into connection as it is going to be the main consumer
- play_context will also use to keep backwards compat API
- ensure shell is used to construct commands when needed
- migrate settings remove from base config in favor of plugin specific configs
- cleanup ansible-doc
- add become plugin docs
- remove deprecated sudo/su code and keywords
- adjust become options for cli
- set plugin options from context
- ensure config defs are avaialbe before instance
- refactored getting the shell plugin, fixed tests
- changed into regex as they were string matching, which does not work with random string generation
- explicitly set flags for play context tests
- moved plugin loading up front
- now loads for basedir also
- allow pyc/o for non m modules
- fixes to tests and some plugins
- migrate to play objects fro play_context
- simiplify gathering
- added utf8 headers
- moved option setting
- add fail msg to dzdo
- use tuple for multiple options on fail/missing
- fix relative plugin paths
- shift from play context to play
- all tasks already inherit this from play directly
- remove obsolete 'set play'
- correct environment handling
- add wrap_exe option to pfexec
- fix runas to noop
- fixed setting play context
- added password configs
- removed required false
- remove from doc building till they are ready
future development:
- deal with 'enable' and 'runas' which are not 'command wrappers' but 'state flags' and currently hardcoded in diff subsystems
* cleanup
remove callers to removed func
removed --sudo cli doc refs
remove runas become_exe
ensure keyerorr on plugin
also fix backwards compat, missing method is attributeerror, not ansible error
get remote_user consistently
ignore missing system_tmpdirs on plugin load
correct config precedence
add deprecation
fix networking imports
backwards compat for plugins using BECOME_METHODS
* Port become_plugins to context.CLIARGS
This is a work in progress:
* Stop passing options around everywhere as we can use context.CLIARGS
instead
* Refactor make_become_commands as asked for by alikins
* Typo in comment fix
* Stop loading values from the cli in more than one place
Both play and play_context were saving default values from the cli
arguments directly. This changes things so that the default values are
loaded into the play and then play_context takes them from there.
* Rename BECOME_PLUGIN_PATH to DEFAULT_BECOME_PLUGIN_PATH
As alikins said, all other plugin paths are named
DEFAULT_plugintype_PLUGIN_PATH. If we're going to rename these, that
should be done all at one time rather than piecemeal.
* One to throw away
This is a set of hacks to get setting FieldAttribute defaults to command
line args to work. It's not fully done yet.
After talking it over with sivel and jimi-c this should be done by
fixing FieldAttributeBase and _get_parent_attribute() calls to do the
right thing when there is a non-None default.
What we want to be able to do ideally is something like this:
class Base(FieldAttributeBase):
_check_mode = FieldAttribute([..] default=lambda: context.CLIARGS['check'])
class Play(Base):
# lambda so that we have a chance to parse the command line args
# before we get here. In the future we might be able to restructure
# this so that the cli parsing code runs before these classes are
# defined.
class Task(Base):
pass
And still have a playbook like this function:
---
- hosts:
tasks:
- command: whoami
check_mode: True
(The check_mode test that is added as a separate commit in this PR will
let you test variations on this case).
There's a few separate reasons that the code doesn't let us do this or
a non-ugly workaround for this as written right now. The fix that
jimi-c, sivel, and I talked about may let us do this or it may still
require a workaround (but less ugly) (having one class that has the
FieldAttributes with default values and one class that inherits from
that but just overrides the FieldAttributes which now have defaults)
* Revert "One to throw away"
This reverts commit 23aa883cbed11429ef1be2a2d0ed18f83a3b8064.
* Set FieldAttr defaults directly from CLIARGS
* Remove dead code
* Move timeout directly to PlayContext, it's never needed on Play
* just for backwards compat, add a static version of BECOME_METHODS to constants
* Make the become attr on the connection public, since it's used outside of the connection
* Logic fix
* Nuke connection testing if it supports specific become methods
* Remove unused vars
* Address rebase issues
* Fix path encoding issue
* Remove unused import
* Various cleanups
* Restore network_cli check in _low_level_execute_command
* type improvements for cliargs_deferred_get and swap shallowcopy to default to False
* minor cleanups
* Allow the su plugin to work, since it doesn't define a prompt the same way
* Fix up ksu become plugin
* Only set prompt if build_become_command was called
* Add helper to assist connection plugins in knowing they need to wait for a prompt
* Fix tests and code expectations
* Doc updates
* Various additional minor cleanups
* Make doas functional
* Don't change connection signature, load become plugin from TaskExecutor
* Remove unused imports
* Add comment about setting the become plugin on the playcontext
* Fix up tests for recent changes
* Support 'Password:' natively for the doas plugin
* Make default prompts raw
* wording cleanups. ci_complete
* Remove unrelated changes
* Address spelling mistake
* Restore removed test, and udpate to use new functionality
* Add changelog fragment
* Don't hard fail in set_attributes_from_cli on missing CLI keys
* Remove unrelated change to loader
* Remove internal deprecated FieldAttributes now
* Emit deprecation warnings now
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$ ansible all -m ping -u bruce --become --become-user batman
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You can read more about privilege escalation in :ref: `become` .
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Congratulations! You have contacted your nodes using Ansible. You used a basic inventory file and an ad-hoc command to direct Ansible to connect to specific remote nodes, copy a module file there and execute it, and return output. You have a fully working infrastructure.
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Next steps
==========
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Next you can read about more real-world cases in :ref: `intro_adhoc` ,
explore what you can do with different modules, or read about the Ansible
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:ref: `working_with_playbooks` language. Ansible is not just about running commands, it
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also has powerful configuration management and deployment features.
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.. seealso ::
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:ref: `intro_inventory`
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More information about inventory
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:ref: `intro_adhoc`
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Examples of basic commands
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:ref: `working_with_playbooks`
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Learning Ansible's configuration management language
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`Mailing List <https://groups.google.com/group/ansible-project> `_
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Questions? Help? Ideas? Stop by the list on Google Groups
`irc.freenode.net <http://irc.freenode.net> `_
#ansible IRC chat channel