Check for substates in is_failed before checking main state failure

Fixes #17882

(cherry picked from commit d09f57fb3a)
This commit is contained in:
James Cammarata 2016-10-04 01:21:07 -05:00
parent 751865d68c
commit 2a234c1ff9

View file

@ -80,7 +80,7 @@ class HostState:
ret.append(states[i])
return "|".join(ret)
return "HOST STATE: block=%d, task=%d, rescue=%d, always=%d, role=%s, run_state=%s, fail_state=%s, pending_setup=%s, tasks child state? %s, rescue child state? %s, always child state? %s, did start at task? %s" % (
return "HOST STATE: block=%d, task=%d, rescue=%d, always=%d, role=%s, run_state=%s, fail_state=%s, pending_setup=%s, tasks child state? (%s), rescue child state? (%s), always child state? (%s), did start at task? %s" % (
self.cur_block,
self.cur_regular_task,
self.cur_rescue_task,
@ -477,6 +477,10 @@ class PlayIterator:
def _check_failed_state(self, state):
if state is None:
return False
elif state.run_state == self.ITERATING_RESCUE and self._check_failed_state(state.rescue_child_state):
return True
elif state.run_state == self.ITERATING_ALWAYS and self._check_failed_state(state.always_child_state):
return True
elif state.fail_state != self.FAILED_NONE:
if state.run_state == self.ITERATING_RESCUE and state.fail_state&self.FAILED_RESCUE == 0:
return False
@ -490,10 +494,6 @@ class PlayIterator:
return False
else:
return True
elif state.run_state == self.ITERATING_RESCUE and self._check_failed_state(state.rescue_child_state):
return True
elif state.run_state == self.ITERATING_ALWAYS and self._check_failed_state(state.always_child_state):
return True
return False
def is_failed(self, host):