Just after release of 2.0.0 (in 2.0.0.1) we had a change to the API of
callbacks without bumping the API version. We added the playbook to the
arguments passed to the callbacks.
This wasn't in the Tower callback at the time. In order to prevent
breaking that callback we added a temporary hack to inspect the
callback's API to decide if we needed to call it with arguments or not.
We scheduled the hack for removal in January 2017. Since that's now
past, removing the hack.
Change signed off by matburt on the Tower side.
* Update module_utils.six to latest
We've been held back on the version of six we could use on the module
side to 1.4.x because of python-2.4 compatibility. Now that our minimum
is Python-2.6, we can update to the latest version of six in
module_utils and get rid of the second copy in lib/ansible/compat.
This version just gets the relevant paths from PluginLoader and then
uses the existing imp.find_plugin() calls in the AnsiballZ code to load
the proper module_utils.
Modify PluginLoader to optionally omit subdirectories (module_utils
needs to operate on top level dirs, not on subdirs because it has
a hierarchical namespace whereas all other plugins use a flat
namespace).
Rename snippet* variables to module_utils*
Add a small number of unittests for recursive_finder
Add a larger number of integration tests to demonstrate that
module_utils is working.
Whitelist module-style shebang in test target library dirs
Prefix module_data variable with b_ to be clear that it holds bytes data
* Unittests for some of module_common.py
* Port test_run_command to use pytest-mock
The use of addCleanup(patch.stopall) from the unittest idiom was
conflicting with the pytest-mock idiom of closing all patches
automatically. Switching to pytest-mock ensures that the patches are
closed and removing the stopall stops the conflict.
Rather than trying to enumerate tasks or track an ever changing cur_role
flag in PlayIterator, this change simply sets a flag on the last block in
the list of blocks returned by Role.compile(). The PlayIterator then checks
for that flag when the cur_block number is incremented, and marks the role
as complete if the given host had any tasks run in that role.
Fixes#20224
In order to support legacy plugins, the following two method signatures
are allowed for `CallbackBase.v2_playbook_on_start`:
def v2_playbook_on_start(self):
def v2_playbook_on_start(self, playbook):
Previously, the logic to handle this divergence checked to see if the
callback plugin being called supported an argument named `playbook`
in its `v2_playbook_on_start` method. This was fragile in a few ways:
- if a plugin author did not use the literal `playbook` to name their
method argument, their plugin would not be called correctly
- if a plugin author wrapped their `v2_playbook_on_start` method and
by doing so changed the argspec to no longer expose an argument
with that literal name, their plugin would not be called correctly
In order to continue to support both types of callback for backwards
compatibility while making the call more robust for plugin authors,
the logic can be reversed in order to have a positive check for the old
method signature instead of a positive check for the new one.
Signed-off-by: Steve Kuznetsov <skuznets@redhat.com>
Rather than repeatedly searching for tasks by uuid via iterating over
all known blocks, cache the tasks when they are added to the PlayIterator
so the lookup becomes a simple key check in a dict.
This feature changes the scalar value of `serial:` to a list, which
allows users to specify a list of values, so batches can be ramped
up (commonly called "canary" setups):
- hosts: all
serial: [1, 5, 10, "100%"]
tasks:
...
Ansible when there was a percentage that was calculated to be less than
1.0 would run all hosts as the value for a rolling update.
The error is due to the fact that Python will round a
float that is under 1.0 to 0, which will trigger the case of
0 hosts. The 0 host case tells ansible to run all hosts.
The fix will see if the percentage calculation after int
conversion is 0 and will else to 1 host.
* Unit tests exposed a problem where nested blocks did not correctly
hit rescue/always portions of parent blocks
* Cleaned up logic in PlayIterator
* Unfortunately fixing the above exposed a potential problem in the
block integration tests, where a failure in an "always" section may
always lead to a failed state and the termination of execution
beyond that point, so certain parts of the block integration test
were disabled.
- now workers passes queue to task_executor so it can send back events per item and on retry attempt
- updated result class to pass along events to strategy
- base strategy updated to forward new events to callback
- callbacks now remove 'items' on final result but process them directly when invoked per item
- new callback method to deal with retry attempt messages (also now obeys nolog)
- updated tests to match new signature of task_executor
fixes#14558fixes#14072
The full error was
======================================================================
ERROR: test_task_executor_execute (units.executor.test_task_executor.TestTaskExecutor)
----------------------------------------------------------------------
Traceback (most recent call last):
File "/home/mg/src/ansible/test/units/executor/test_task_executor.py", line 252, in test_task_executor_execute
mock_action.run.return_value = dict(ansible_facts=dict())
File "/home/mg/src/ansible/lib/ansible/executor/task_executor.py", line 317, in _execute
if self._task.async > 0:
TypeError: unorderable types: MagicMock() > int()
----------------------------------------------------------------------
Experiments show that Python 2 MagicMock() > 0 is true, so I'm setting
the async property on mock_task to 1. (If I set it to 0, the test fails
anyway.)
Also making PlayContext a child class of the Playbook Base class,
which gives it access to all of the FieldAttribute code to ensure
field values are correctly typed after post_validation
Fixes#11381