In order to support legacy plugins, the following two method signatures
are allowed for `CallbackBase.v2_playbook_on_start`:
def v2_playbook_on_start(self):
def v2_playbook_on_start(self, playbook):
Previously, the logic to handle this divergence checked to see if the
callback plugin being called supported an argument named `playbook`
in its `v2_playbook_on_start` method. This was fragile in a few ways:
- if a plugin author did not use the literal `playbook` to name their
method argument, their plugin would not be called correctly
- if a plugin author wrapped their `v2_playbook_on_start` method and
by doing so changed the argspec to no longer expose an argument
with that literal name, their plugin would not be called correctly
In order to continue to support both types of callback for backwards
compatibility while making the call more robust for plugin authors,
the logic can be reversed in order to have a positive check for the old
method signature instead of a positive check for the new one.
Signed-off-by: Steve Kuznetsov <skuznets@redhat.com>
(cherry picked from commit 0bc35354ce)
Rather than repeatedly searching for tasks by uuid via iterating over
all known blocks, cache the tasks when they are added to the PlayIterator
so the lookup becomes a simple key check in a dict.
This feature changes the scalar value of `serial:` to a list, which
allows users to specify a list of values, so batches can be ramped
up (commonly called "canary" setups):
- hosts: all
serial: [1, 5, 10, "100%"]
tasks:
...
Ansible when there was a percentage that was calculated to be less than
1.0 would run all hosts as the value for a rolling update.
The error is due to the fact that Python will round a
float that is under 1.0 to 0, which will trigger the case of
0 hosts. The 0 host case tells ansible to run all hosts.
The fix will see if the percentage calculation after int
conversion is 0 and will else to 1 host.
* Unit tests exposed a problem where nested blocks did not correctly
hit rescue/always portions of parent blocks
* Cleaned up logic in PlayIterator
* Unfortunately fixing the above exposed a potential problem in the
block integration tests, where a failure in an "always" section may
always lead to a failed state and the termination of execution
beyond that point, so certain parts of the block integration test
were disabled.
- now workers passes queue to task_executor so it can send back events per item and on retry attempt
- updated result class to pass along events to strategy
- base strategy updated to forward new events to callback
- callbacks now remove 'items' on final result but process them directly when invoked per item
- new callback method to deal with retry attempt messages (also now obeys nolog)
- updated tests to match new signature of task_executor
fixes#14558fixes#14072
The full error was
======================================================================
ERROR: test_task_executor_execute (units.executor.test_task_executor.TestTaskExecutor)
----------------------------------------------------------------------
Traceback (most recent call last):
File "/home/mg/src/ansible/test/units/executor/test_task_executor.py", line 252, in test_task_executor_execute
mock_action.run.return_value = dict(ansible_facts=dict())
File "/home/mg/src/ansible/lib/ansible/executor/task_executor.py", line 317, in _execute
if self._task.async > 0:
TypeError: unorderable types: MagicMock() > int()
----------------------------------------------------------------------
Experiments show that Python 2 MagicMock() > 0 is true, so I'm setting
the async property on mock_task to 1. (If I set it to 0, the test fails
anyway.)
Also making PlayContext a child class of the Playbook Base class,
which gives it access to all of the FieldAttribute code to ensure
field values are correctly typed after post_validation
Fixes#11381