Docs: Clarify that multiple failed_when conditions join with AND not OR to counter third-party pages online incorrectly stating that it uses `OR`. ([example](https://groups.google.com/d/msg/ansible-project/cIaQTmY3ZLE/c5w8rlmdHWIJ)).
7.2 KiB
Error Handling In Playbooks
Topics
Ansible normally has defaults that make sure to check the return codes of commands and modules and it fails fast -- forcing an error to be dealt with unless you decide otherwise.
Sometimes a command that returns different than 0 isn't an error. Sometimes a command might not always need to report that it 'changed' the remote system. This section describes how to change the default behavior of Ansible for certain tasks so output and error handling behavior is as desired.
Ignoring Failed Commands
Generally playbooks will stop executing any more steps on a host that has a task fail. Sometimes, though, you want to continue on. To do so, write a task that looks like this:
- name: this will not be counted as a failure
command: /bin/false
ignore_errors: yes
Note that the above system only governs the return value of failure of the particular task, so if you have an undefined variable used or a syntax error, it will still raise an error that users will need to address. Note that this will not prevent failures on connection or execution issues. This feature only works when the task must be able to run and return a value of 'failed'.
Resetting Unreachable Hosts
2.2
Connection failures set hosts as 'UNREACHABLE', which will remove them from the list of active hosts for the run. To recover from these issues you can use meta: clear_host_errors to have all currently flagged hosts reactivated, so subsequent tasks can try to use them again.
Handlers and Failure
When a task fails on a host, handlers which were previously notified will not be run on that host. This can lead to cases where an unrelated failure can leave a host in an unexpected state. For example, a task could update a configuration file and notify a handler to restart some service. If a task later on in the same play fails, the service will not be restarted despite the configuration change.
You can change this behavior with the --force-handlers
command-line option, or by including force_handlers: True
in a play, or force_handlers = True
in ansible.cfg. When
handlers are forced, they will run when notified even if a task fails on
that host. (Note that certain errors could still prevent the handler
from running, such as a host becoming unreachable.)
Controlling What Defines Failure
Ansible lets you define what "failure" means in each task using the
failed_when
conditional. As with all conditionals in
Ansible, lists of multiple failed_when
conditions are
joined with an implicit and
, meaning the task only fails
when all conditions are met. If you want to trigger a failure
when any of the conditions is met, you must define the conditions in a
string with an explicit or
operator.
You may check for failure by searching for a word or phrase in the output of a command:
- name: Fail task when the command error output prints FAILED
command: /usr/bin/example-command -x -y -z
register: command_result
failed_when: "'FAILED' in command_result.stderr"
or based on the return code:
- name: Fail task when both files are identical
raw: diff foo/file1 bar/file2
register: diff_cmd
failed_when: diff_cmd.rc == 0 or diff_cmd.rc >= 2
In previous version of Ansible, this can still be accomplished as follows:
- name: this command prints FAILED when it fails
command: /usr/bin/example-command -x -y -z
register: command_result
ignore_errors: True
- name: fail the play if the previous command did not succeed
fail:
msg: "the command failed"
when: "'FAILED' in command_result.stderr"
You can also combine multiple conditions for failure. This task will fail if both conditions are true:
- name: Check if a file exists in temp and fail task if it does
command: ls /tmp/this_should_not_be_here
register: result
failed_when:
- result.rc == 0
- '"No such" not in result.stdout'
If you want the task to fail when only one condition is satisfied, change the ``failed_when`` definition to::
failed_when: result.rc == 0 or "No such" not in result.stdout
Overriding The Changed Result
When a shell/command or other module runs it will typically report "changed" status based on whether it thinks it affected machine state.
Sometimes you will know, based on the return code or output that it did not make any changes, and wish to override the "changed" result such that it does not appear in report output or does not cause handlers to fire:
tasks:
- shell: /usr/bin/billybass --mode="take me to the river"
register: bass_result
changed_when: "bass_result.rc != 2"
# this will never report 'changed' status
- shell: wall 'beep'
changed_when: False
You can also combine multiple conditions to override "changed" result:
- command: /bin/fake_command
register: result
ignore_errors: True
changed_when:
- '"ERROR" in result.stderr'
- result.rc == 2
Aborting the play
Sometimes it's desirable to abort the entire play on failure, not just skip remaining tasks for a host.
The any_errors_fatal
play option will mark all hosts as
failed if any fails, causing an immediate abort:
- hosts: somehosts
any_errors_fatal: true
roles:
- myrole
for finer-grained control max_fail_percentage
can be
used to abort the run after a given percentage of hosts has failed.
Using blocks
Most of what you can apply to a single task (with the exception of
loops) can be applied at the playbooks_blocks
level, which also makes it much
easier to set data or directives common to the tasks. Blocks also
introduce the ability to handle errors in a way similar to exceptions in
most programming languages. Blocks only deal with 'failed' status of a
task. A bad task definition or an unreachable host are not 'rescuable'
errors:
tasks:
- name: Handle the error
block:
- debug:
msg: 'I execute normally'
- name: i force a failure
command: /bin/false
- debug:
msg: 'I never execute, due to the above task failing, :-('
rescue:
- debug:
msg: 'I caught an error, can do stuff here to fix it, :-)'
This will 'revert' the failed status of the outer block
task for the run and the play will continue as if it had succeeded. See
block_error_handling
for more examples.
playbooks
-
An introduction to playbooks
playbooks_best_practices
-
Best practices in playbooks
playbooks_conditionals
-
Conditional statements in playbooks
playbooks_variables
-
All about variables
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