* Updated readme * Updated readme for file explorer module and demo gif * Updated figure description * Fixed typo * Moved the localizaton instruction to separate file * Updated coding guidance readme
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2.9 KiB
Markdown
71 lines
No EOL
2.9 KiB
Markdown
# Coding Guidance
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## Working With Strings
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In order to support localization **YOU SHOULD NOT** have hardcoded UI display strings in your code. Instead, use resource files to consume strings.
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### For CPP
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Use [`StringTable` resource][String Table] to store the strings and resource header file(`resource.h`) to store Id's linked to the UI display string. Add the strings with Id's referenced from the header file to the resource-definition script file. You can use [Visual Studio Resource Editor][VS Resource Editor] to create and manage resource files.
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- `resource.h`:
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XXX must be a unique int in the list (mostly the int ID of the last string id plus one):
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```cpp
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#define IDS_MODULE_DISPLAYNAME XXX
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```
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- `StringTable` in resource-definition script file `validmodulename.rc`:
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```
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STRINGTABLE
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BEGIN
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IDS_MODULE_DISPLAYNAME L"Module Name"
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END
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```
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- Use the `GET_RESOURCE_STRING(UINT resource_id)` method to consume strings in your code.
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```cpp
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#include <common.h>
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extern "C" IMAGE_DOS_HEADER __ImageBase;
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std::wstring GET_RESOURCE_STRING(IDS_MODULE_DISPLAYNAME)
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```
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### For C#
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Use [XML resource file(.resx)][Resx Files] to store the UI display strings and [`Resource Manager`][Resource Manager] to consume those strings in the code. You can use [Visual Studio][Resx Files VS] to create and manage XML resources files.
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- `Resources.resx`
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```xml
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<data name="ValidUIDisplayString" xml:space="preserve">
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<value>Description to be displayed on UI.</value>
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<comment>This text is displayed when XYZ button clicked.</comment>
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</data>
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```
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- Use [`Resource Manager`][Resource Manager] to consume strings in code.
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```csharp
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System.Resources.ResourceManager manager = new System.Resources.ResourceManager(baseName, assembly);
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string validUIDisplayString = manager.GetString("ValidUIDisplayString", resourceCulture);
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```
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In case of Visual Studio is used to create the resource file. Simply use the `Resources` class in auto-generated `Resources.Designer.cs` file to access the strings which encapsulate the [`Resource Manager`][Resource Manager] logic.
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```csharp
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string validUIDisplayString = Resources.ValidUIDisplayString;
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```
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## More On Coding Guidance
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Please review these brief docs below relating to our coding standards etc.
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* [Coding Style](./style.md)
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* [Code Organization](./readme.md)
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[VS Resource Editor]: https://docs.microsoft.com/en-us/cpp/windows/resource-editors?view=vs-2019
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[String Table]: https://docs.microsoft.com/en-us/windows/win32/menurc/stringtable-resource
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[Resx Files VS]: https://docs.microsoft.com/en-us/dotnet/framework/resources/creating-resource-files-for-desktop-apps#resource-files-in-visual-studio
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[Resx Files]: https://docs.microsoft.com/en-us/dotnet/framework/resources/creating-resource-files-for-desktop-apps#resources-in-resx-files
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[Resource Manager]: https://docs.microsoft.com/en-us/dotnet/api/system.resources.resourcemanager?view=netframework-4.8 |