a4f9bf0fce
* Create type aliases for unresolved type symbols * Accept new baselines * Update fourslash tests * Unresolved import aliases create tagged unresolved symbols * Add comments * Accept new baselines * Add fourslash tests
27 lines
3 KiB
Plaintext
27 lines
3 KiB
Plaintext
=== tests/cases/conformance/parser/ecmascript5/Fuzz/parser0_004152.ts ===
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export class Game {
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>Game : Symbol(Game, Decl(parser0_004152.ts, 0, 0))
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private position = new DisplayPosition([), 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 0], NoMove, 0);
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>position : Symbol(Game.position, Decl(parser0_004152.ts, 0, 19))
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>3 : Symbol(Game[3], Decl(parser0_004152.ts, 1, 46), Decl(parser0_004152.ts, 1, 49), Decl(parser0_004152.ts, 1, 52), Decl(parser0_004152.ts, 1, 55), Decl(parser0_004152.ts, 1, 58) ... and 6 more)
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>3 : Symbol(Game[3], Decl(parser0_004152.ts, 1, 46), Decl(parser0_004152.ts, 1, 49), Decl(parser0_004152.ts, 1, 52), Decl(parser0_004152.ts, 1, 55), Decl(parser0_004152.ts, 1, 58) ... and 6 more)
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>3 : Symbol(Game[3], Decl(parser0_004152.ts, 1, 46), Decl(parser0_004152.ts, 1, 49), Decl(parser0_004152.ts, 1, 52), Decl(parser0_004152.ts, 1, 55), Decl(parser0_004152.ts, 1, 58) ... and 6 more)
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>3 : Symbol(Game[3], Decl(parser0_004152.ts, 1, 46), Decl(parser0_004152.ts, 1, 49), Decl(parser0_004152.ts, 1, 52), Decl(parser0_004152.ts, 1, 55), Decl(parser0_004152.ts, 1, 58) ... and 6 more)
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>3 : Symbol(Game[3], Decl(parser0_004152.ts, 1, 46), Decl(parser0_004152.ts, 1, 49), Decl(parser0_004152.ts, 1, 52), Decl(parser0_004152.ts, 1, 55), Decl(parser0_004152.ts, 1, 58) ... and 6 more)
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>0 : Symbol(Game[0], Decl(parser0_004152.ts, 1, 61), Decl(parser0_004152.ts, 1, 82), Decl(parser0_004152.ts, 1, 94))
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>3 : Symbol(Game[3], Decl(parser0_004152.ts, 1, 46), Decl(parser0_004152.ts, 1, 49), Decl(parser0_004152.ts, 1, 52), Decl(parser0_004152.ts, 1, 55), Decl(parser0_004152.ts, 1, 58) ... and 6 more)
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>3 : Symbol(Game[3], Decl(parser0_004152.ts, 1, 46), Decl(parser0_004152.ts, 1, 49), Decl(parser0_004152.ts, 1, 52), Decl(parser0_004152.ts, 1, 55), Decl(parser0_004152.ts, 1, 58) ... and 6 more)
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>3 : Symbol(Game[3], Decl(parser0_004152.ts, 1, 46), Decl(parser0_004152.ts, 1, 49), Decl(parser0_004152.ts, 1, 52), Decl(parser0_004152.ts, 1, 55), Decl(parser0_004152.ts, 1, 58) ... and 6 more)
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>3 : Symbol(Game[3], Decl(parser0_004152.ts, 1, 46), Decl(parser0_004152.ts, 1, 49), Decl(parser0_004152.ts, 1, 52), Decl(parser0_004152.ts, 1, 55), Decl(parser0_004152.ts, 1, 58) ... and 6 more)
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>3 : Symbol(Game[3], Decl(parser0_004152.ts, 1, 46), Decl(parser0_004152.ts, 1, 49), Decl(parser0_004152.ts, 1, 52), Decl(parser0_004152.ts, 1, 55), Decl(parser0_004152.ts, 1, 58) ... and 6 more)
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>3 : Symbol(Game[3], Decl(parser0_004152.ts, 1, 46), Decl(parser0_004152.ts, 1, 49), Decl(parser0_004152.ts, 1, 52), Decl(parser0_004152.ts, 1, 55), Decl(parser0_004152.ts, 1, 58) ... and 6 more)
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>0 : Symbol(Game[0], Decl(parser0_004152.ts, 1, 61), Decl(parser0_004152.ts, 1, 82), Decl(parser0_004152.ts, 1, 94))
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>NoMove : Symbol(Game.NoMove, Decl(parser0_004152.ts, 1, 86))
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>0 : Symbol(Game[0], Decl(parser0_004152.ts, 1, 61), Decl(parser0_004152.ts, 1, 82), Decl(parser0_004152.ts, 1, 94))
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private prevConfig: SeedCoords[][];
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>prevConfig : Symbol(Game.prevConfig, Decl(parser0_004152.ts, 1, 98))
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>SeedCoords : Symbol(SeedCoords)
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}
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