TypeScript/tests/baselines/reference/parser0_004152.symbols
Anders Hejlsberg a4f9bf0fce
Create type aliases for unresolved type symbols (#45976)
* Create type aliases for unresolved type symbols

* Accept new baselines

* Update fourslash tests

* Unresolved import aliases create tagged unresolved symbols

* Add comments

* Accept new baselines

* Add fourslash tests
2021-09-23 13:21:27 -07:00

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=== tests/cases/conformance/parser/ecmascript5/Fuzz/parser0_004152.ts ===
export class Game {
>Game : Symbol(Game, Decl(parser0_004152.ts, 0, 0))
private position = new DisplayPosition([), 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 0], NoMove, 0);
>position : Symbol(Game.position, Decl(parser0_004152.ts, 0, 19))
>3 : Symbol(Game[3], Decl(parser0_004152.ts, 1, 46), Decl(parser0_004152.ts, 1, 49), Decl(parser0_004152.ts, 1, 52), Decl(parser0_004152.ts, 1, 55), Decl(parser0_004152.ts, 1, 58) ... and 6 more)
>3 : Symbol(Game[3], Decl(parser0_004152.ts, 1, 46), Decl(parser0_004152.ts, 1, 49), Decl(parser0_004152.ts, 1, 52), Decl(parser0_004152.ts, 1, 55), Decl(parser0_004152.ts, 1, 58) ... and 6 more)
>3 : Symbol(Game[3], Decl(parser0_004152.ts, 1, 46), Decl(parser0_004152.ts, 1, 49), Decl(parser0_004152.ts, 1, 52), Decl(parser0_004152.ts, 1, 55), Decl(parser0_004152.ts, 1, 58) ... and 6 more)
>3 : Symbol(Game[3], Decl(parser0_004152.ts, 1, 46), Decl(parser0_004152.ts, 1, 49), Decl(parser0_004152.ts, 1, 52), Decl(parser0_004152.ts, 1, 55), Decl(parser0_004152.ts, 1, 58) ... and 6 more)
>3 : Symbol(Game[3], Decl(parser0_004152.ts, 1, 46), Decl(parser0_004152.ts, 1, 49), Decl(parser0_004152.ts, 1, 52), Decl(parser0_004152.ts, 1, 55), Decl(parser0_004152.ts, 1, 58) ... and 6 more)
>0 : Symbol(Game[0], Decl(parser0_004152.ts, 1, 61), Decl(parser0_004152.ts, 1, 82), Decl(parser0_004152.ts, 1, 94))
>3 : Symbol(Game[3], Decl(parser0_004152.ts, 1, 46), Decl(parser0_004152.ts, 1, 49), Decl(parser0_004152.ts, 1, 52), Decl(parser0_004152.ts, 1, 55), Decl(parser0_004152.ts, 1, 58) ... and 6 more)
>3 : Symbol(Game[3], Decl(parser0_004152.ts, 1, 46), Decl(parser0_004152.ts, 1, 49), Decl(parser0_004152.ts, 1, 52), Decl(parser0_004152.ts, 1, 55), Decl(parser0_004152.ts, 1, 58) ... and 6 more)
>3 : Symbol(Game[3], Decl(parser0_004152.ts, 1, 46), Decl(parser0_004152.ts, 1, 49), Decl(parser0_004152.ts, 1, 52), Decl(parser0_004152.ts, 1, 55), Decl(parser0_004152.ts, 1, 58) ... and 6 more)
>3 : Symbol(Game[3], Decl(parser0_004152.ts, 1, 46), Decl(parser0_004152.ts, 1, 49), Decl(parser0_004152.ts, 1, 52), Decl(parser0_004152.ts, 1, 55), Decl(parser0_004152.ts, 1, 58) ... and 6 more)
>3 : Symbol(Game[3], Decl(parser0_004152.ts, 1, 46), Decl(parser0_004152.ts, 1, 49), Decl(parser0_004152.ts, 1, 52), Decl(parser0_004152.ts, 1, 55), Decl(parser0_004152.ts, 1, 58) ... and 6 more)
>3 : Symbol(Game[3], Decl(parser0_004152.ts, 1, 46), Decl(parser0_004152.ts, 1, 49), Decl(parser0_004152.ts, 1, 52), Decl(parser0_004152.ts, 1, 55), Decl(parser0_004152.ts, 1, 58) ... and 6 more)
>0 : Symbol(Game[0], Decl(parser0_004152.ts, 1, 61), Decl(parser0_004152.ts, 1, 82), Decl(parser0_004152.ts, 1, 94))
>NoMove : Symbol(Game.NoMove, Decl(parser0_004152.ts, 1, 86))
>0 : Symbol(Game[0], Decl(parser0_004152.ts, 1, 61), Decl(parser0_004152.ts, 1, 82), Decl(parser0_004152.ts, 1, 94))
private prevConfig: SeedCoords[][];
>prevConfig : Symbol(Game.prevConfig, Decl(parser0_004152.ts, 1, 98))
>SeedCoords : Symbol(SeedCoords)
}