armory/Shaders/ssgi_pass/ssgi_pass.json

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{
"contexts": [
{
"name": "ssgi_pass",
"depth_write": false,
"compare_mode": "always",
"cull_mode": "none",
"links": [
{
"name": "P",
"link": "_projectionMatrix"
},
{
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"name": "V3",
"link": "_viewMatrix3"
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},
{
"name": "invP",
"link": "_inverseProjectionMatrix"
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},
{
"name": "cameraProj",
"link": "_cameraPlaneProj"
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}
],
"texture_params": [],
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"vertex_shader": "../include/pass_viewray2.vert.glsl",
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"fragment_shader": "ssgi_pass.frag.glsl"
}
]
}