72 lines
2.4 KiB
Haxe
72 lines
2.4 KiB
Haxe
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package armory.logicnode;
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class ColorgradingSetHighlightNode extends LogicNode {
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public var property0:Dynamic;
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public var property1:Dynamic;
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public var property2:Dynamic;
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public var property3:Dynamic;
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var value:Dynamic;
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var whitebalance:Dynamic;
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var tint:Dynamic;
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var saturation:Dynamic;
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var contrast:Dynamic;
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var gamma:Dynamic;
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var gain:Dynamic;
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var offset:Dynamic;
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public function new(tree:LogicTree) {
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super(tree);
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}
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override function run(from:Int) {
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if(property0 == "Uniform"){
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armory.renderpath.Postprocess.colorgrading_global_uniforms[0][2] = inputs[1].get();
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for (i in 0...5){
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armory.renderpath.Postprocess.colorgrading_highlight_uniforms[i][0] = inputs[i+2].get();
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armory.renderpath.Postprocess.colorgrading_highlight_uniforms[i][1] = inputs[i+2].get();
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armory.renderpath.Postprocess.colorgrading_highlight_uniforms[i][2] = inputs[i+2].get();
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}
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//trace(inputs[6].get());
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} else if (property0 == "RGB") {
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armory.renderpath.Postprocess.colorgrading_global_uniforms[0][2] = inputs[1].get();
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for (i in 0...5){
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armory.renderpath.Postprocess.colorgrading_highlight_uniforms[i][0] = inputs[i+2].get().x;
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armory.renderpath.Postprocess.colorgrading_highlight_uniforms[i][1] = inputs[i+2].get().y;
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armory.renderpath.Postprocess.colorgrading_highlight_uniforms[i][2] = inputs[i+2].get().z;
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}
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} else if (property0 == "Preset File") {
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var value:Dynamic = inputs[0].get();
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var whitebalance:Float = inputs[1].get();
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var tint:iron.math.Vec4 = inputs[2].get();
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var saturation:Float = inputs[3].get();
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var contrast:Float = inputs[4].get();
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var gamma:Float = inputs[5].get();
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var gain:Float = inputs[6].get();
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var offset:Float = inputs[7].get();
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} else {
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var value:Dynamic = inputs[0].get();
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var whitebalance:Float = inputs[1].get();
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var tint:iron.math.Vec4 = inputs[2].get();
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var saturation:Float = inputs[3].get();
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var contrast:Float = inputs[4].get();
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var gamma:Float = inputs[5].get();
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var gain:Float = inputs[6].get();
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var offset:Float = inputs[7].get();
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}
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//trace(tint.x);
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runOutput(0);
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}
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}
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