armory/Sources/armory/logicnode
QuantumCoderQC 1cec287891 Conditional compilation for shape key node 2021-11-02 15:59:40 +01:00
..
ActiveCameraNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
ActiveSceneNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
AddGroupNode.hx Fix AddGroupNode 2020-02-19 14:24:44 +01:00
AddPhysicsConstraintNode.hx Fix physics node if arm_physics is false + cleanup 2021-07-25 18:36:36 +02:00
AddRigidBodyNode.hx Fix physics node if arm_physics is false + cleanup 2021-07-25 18:36:36 +02:00
AddTraitNode.hx Add warning if trait is already applied on the object 2021-09-03 23:42:43 +02:00
AlternateNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
AnimActionNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
AnimationStateNode.hx Update AnimationStateNode.hx 2020-10-14 10:05:31 -03:00
AppendTransformNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
ApplyForceAtLocationNode.hx fix 2020-11-02 12:55:11 -03:00
ApplyForceNode.hx fix 2020-11-02 12:55:11 -03:00
ApplyImpulseAtLocationNode.hx fix 2020-11-02 12:55:11 -03:00
ApplyImpulseNode.hx fix 2020-11-02 12:55:11 -03:00
ApplyTorqueImpulseNode.hx fix 2020-11-02 12:55:11 -03:00
ApplyTorqueNode.hx fix 2020-11-02 12:55:11 -03:00
ArrayAddNode.hx Update node docstrings 2020-09-28 15:58:41 +02:00
ArrayBooleanNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
ArrayColorNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
ArrayFloatNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
ArrayGetNode.hx ln-cleanups 2020-10-01 16:05:47 -03:00
ArrayInArrayNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
ArrayIntegerNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
ArrayLengthNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
ArrayLoopNode.hx Fix ArrayLoopNode socket (dynamic value) + add "Index" output 2020-04-11 17:49:17 +02:00
ArrayNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
ArrayObjectNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
ArrayPopNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
ArrayRemoveNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
ArrayRemoveValueNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
ArraySetNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
ArrayShiftNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
ArraySliceNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
ArraySpliceNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
ArrayStringNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
ArrayVectorNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
BlendActionNode.hx Fix BlendActionNode for empty action sockets 2020-10-21 19:30:21 +02:00
BloomGetNode.hx more-adjustments 2020-10-01 19:18:58 -03:00
BloomSetNode.hx Merge in PPM 2020-03-04 17:45:19 +01:00
BoneFKNode.hx Improve bone FK node to accept transform in world space 2021-05-20 18:24:32 +02:00
BoneIKNode.hx Add comments to bone IK node 2021-05-20 18:24:32 +02:00
BooleanNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
BranchNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
CallFunctionNode.hx Fix CallFunctionNode 2020-10-04 21:33:32 +02:00
CallGroupNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
CallHaxeStaticNode.hx add args to the haxe static function 2021-10-19 19:07:49 -03:00
CameraGetNode.hx adjustments 2020-10-01 19:16:22 -03:00
CameraSetNode.hx Merge in PPM 2020-03-04 17:45:19 +01:00
CanvasGetCheckboxNode.hx Mark return value for CanvasGetCheckbox and CanvasGetSlider nodes 2020-04-07 10:31:32 +02:00
CanvasGetInputTextNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
CanvasGetLocationNode.hx Fix canvas nodes for invalid element names 2020-09-11 15:13:59 +02:00
CanvasGetPBNode.hx Fix canvas nodes for invalid element names 2020-09-11 15:13:59 +02:00
CanvasGetPositionNode.hx Mark return value for CanvasGetPosition nodes 2020-04-08 23:41:01 +09:00
CanvasGetRotationNode.hx Fix canvas nodes for invalid element names 2020-09-11 15:13:59 +02:00
CanvasGetScaleNode.hx Fix indentation 2020-09-11 15:16:40 +02:00
CanvasGetSliderNode.hx Mark return value for CanvasGetCheckbox and CanvasGetSlider nodes 2020-04-07 10:31:32 +02:00
CanvasGetVisibleNode.hx ln-cleanups 2020-10-01 16:05:47 -03:00
CanvasSetAssetNode.hx Fix canvas nodes for invalid element names 2020-09-11 15:13:59 +02:00
CanvasSetCheckBoxNode.hx Added set checkbox and OnCanvasElement Node 2020-04-11 18:33:53 +02:00
CanvasSetLocationNode.hx Fix canvas nodes for invalid element names 2020-09-11 15:13:59 +02:00
CanvasSetPBNode.hx Fix canvas nodes for invalid element names 2020-09-11 15:13:59 +02:00
CanvasSetProgressBarColorNode.hx add new nodes 2021-10-11 17:38:18 -03:00
CanvasSetRotationNode.hx Fix canvas nodes for invalid element names 2020-09-11 15:13:59 +02:00
CanvasSetScaleNode.hx Fix canvas nodes for invalid element names 2020-09-11 15:13:59 +02:00
CanvasSetSliderNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
CanvasSetTextColorNode.hx Fix canvas nodes for invalid element names 2020-09-11 15:13:59 +02:00
CanvasSetTextNode.hx Fix canvas nodes for invalid element names 2020-09-11 15:13:59 +02:00
CanvasSetVisibleNode.hx Fix exception when the element cannot be found 2020-04-18 01:20:25 +02:00
CaseStringNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
CastPhysicsRayNode.hx Set Friction Node and fix Ray Cast mask 2020-09-05 18:05:03 -03:00
ChromaticAberrationGetNode.hx more-adjustments 2020-10-01 19:18:58 -03:00
ChromaticAberrationSetNode.hx Merge in PPM 2020-03-04 17:45:19 +01:00
ClampNode.hx Fix clamp node 2021-03-16 18:27:42 -03:00
ClearParentNode.hx Apply tansform for RigidBody if Keep Transform 2020-09-03 15:14:01 +02:00
ColorNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
ColorgradingGetGlobalNode.hx adjustments 2020-10-01 19:16:22 -03:00
ColorgradingGetHighlightNode.hx adjustments 2020-10-01 19:16:22 -03:00
ColorgradingGetMidtoneNode.hx adjustments 2020-10-01 19:16:22 -03:00
ColorgradingGetShadowNode.hx adjustments 2020-10-01 19:16:22 -03:00
ColorgradingSetGlobalNode.hx Merge in PPM 2020-03-04 17:45:19 +01:00
ColorgradingSetHighlightNode.hx Merge in PPM 2020-03-04 17:45:19 +01:00
ColorgradingSetMidtoneNode.hx Merge in PPM 2020-03-04 17:45:19 +01:00
ColorgradingSetShadowNode.hx Merge in PPM 2020-03-04 17:45:19 +01:00
ColorgradingShadowNode.hx Merge in PPM 2020-03-04 17:45:19 +01:00
CompareNode.hx add Between and Not Equal to Compare Logic 2021-10-27 10:32:58 -03:00
ConcatenateStringNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
ContainsStringNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
DefaultIfNullNode.hx cleanups-and-renames 2020-11-17 12:01:15 -03:00
DegToRadNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
DetectMobileBrowserNode.hx LN Detect Mobile Browser 2020-10-30 21:22:52 +03:00
DisplayInfoNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
DynamicNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
ExpressionNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
FloatNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
FunctionNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
FunctionOutputNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
GamepadCoordsNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
GateNode.hx add Not Equal to Gate node logic 2021-10-26 10:05:11 -03:00
GetAgentDataNode.hx Create and implement Get Nav Agent Data Node 2021-09-03 20:59:49 +02:00
GetBoneFkIkOnlyNode.hx Fix GetBoneFkIkOnly node 2021-06-13 21:38:15 -03:00
GetBoneTransformNode.hx Implement node to get bone transform in world space 2021-05-20 18:24:32 +02:00
GetCameraFovNode.hx more-adjustments 2020-10-01 19:18:58 -03:00
GetChildNode.hx Re-Configure getChild node to search for immidiate children only 2020-09-08 15:18:20 +02:00
GetChildrenNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
GetContactsNode.hx ln-cleanups 2020-10-01 16:05:47 -03:00
GetCursorLocationNode.hx ln-cleanups 2020-10-01 16:05:47 -03:00
GetCursorStateNode.hx fix-nodes 2020-11-19 10:38:46 -03:00
GetDebugConsoleSettings.hx update 2020-11-18 13:50:24 -03:00
GetDistanceNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
GetFPSNode.hx Update GetFPSNode.hx 2020-10-27 18:23:10 +03:00
GetFirstContactNode.hx ln-cleanups 2020-10-01 16:05:47 -03:00
GetGamepadStartedNode.hx Add new input nodes 2021-06-13 22:43:13 -03:00
GetGlobalCanvasFontSizeNode.hx add new nodes 2021-10-11 17:38:18 -03:00
GetGlobalCanvasScaleNode.hx Add nodes to get/set global canvas scale 2021-09-26 22:31:56 +02:00
GetGravityNode.hx Update GetGravityNode.hx 2020-10-05 15:09:15 -03:00
GetGroupNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
GetHaxePropertyNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
GetInputMapKeyNode.hx Improve InputMap and add nodes to it 2021-07-07 16:33:20 -03:00
GetKeyboardStartedNode.hx Add new input nodes 2021-06-13 22:43:13 -03:00
GetLocationNode.hx Fix nodes 2021-06-28 16:12:05 -03:00
GetMaterialNode.hx get material from decal object too 2021-10-31 23:03:25 +01:00
GetMeshNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
GetMouseLockNode.hx GetMouseLockNode.hx , GetMouseVisibleNode.hx 2020-09-08 20:11:56 -03:00
GetMouseMovementNode.hx Improve `Get Mouse Movement` node 2020-11-26 10:00:35 +01:00
GetMouseStartedNode.hx Fix compilation of some nodes 2021-06-15 15:24:58 +02:00
GetMouseVisibleNode.hx ln-cleanups 2020-10-01 16:05:47 -03:00
GetNameNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
GetObjectByUidNode.hx add uid nodes 2021-10-18 17:55:44 -03:00
GetObjectNode.hx Revert commit that creates an object if not in scene. 2021-05-01 22:19:29 +02:00
GetObjectOffscreenNode.hx ln-cleanups 2020-10-01 16:05:47 -03:00
GetObjectTraitsNode.hx LN for Traits 2020-10-24 22:04:47 +03:00
GetParentNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
GetPropertyNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
GetRigidBodyDataNode.hx fix-missing-return-dynamic 2020-11-18 14:07:23 -03:00
GetRotationNode.hx Make rotation its own socket in logic nodes, add rotation-specific math node 2021-07-11 11:28:00 +02:00
GetScaleNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
GetSystemLanguage.hx Get System Language - LN 2020-10-13 17:29:50 +03:00
GetSystemName.hx Fix GetSystemName node 2021-04-08 15:44:18 +02:00
GetTilesheetStateNode.hx rename-tilesheet-sockets 2020-10-14 10:56:41 -03:00
GetTouchLocationNode.hx ln-cleanups 2020-10-01 16:05:47 -03:00
GetTouchMovementNode.hx ln-cleanups 2020-10-01 16:05:47 -03:00
GetTraitNameNode.hx Replace deprecated Std.is with Std.isOfType 2021-07-09 22:04:50 +02:00
GetTraitNode.hx ln-cleanups 2020-10-01 16:05:47 -03:00
GetTraitPausedNode.hx new-nodes 2020-11-06 17:20:28 -03:00
GetTransformNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
GetUidNode.hx add uid nodes 2021-10-18 17:55:44 -03:00
GetVelocityNode.hx fix 2020-11-02 12:55:11 -03:00
GetVisibleNode.hx ln-cleanups 2020-10-01 16:05:47 -03:00
GetWorldNode.hx cleanups 2020-10-26 11:20:50 -03:00
GlobalObjectNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
GoToLocationNode.hx Modify Navigation Go To Location Node 2021-09-03 21:00:33 +02:00
GroupNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
GroupOutputNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
HasContactArrayNode.hx Add "Has contact (Array)" node 2020-04-11 17:57:21 -03:00
HasContactNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
IntegerNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
InverseNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
IsFalseNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
IsNoneNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
IsNotNoneNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
IsTrueNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
LengthStringNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
LenstextureGetNode.hx getlenstexture-update 2020-10-01 19:24:21 -03:00
LenstextureSetNode.hx Merge in PPM 2020-03-04 17:45:19 +01:00
LoadUrlNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
LogicNode.hx Live patch: fix creation of node outputs 2021-07-24 23:07:22 +02:00
LogicTree.hx Fix LN live patch when using multiple instances of the same logic tree 2021-07-26 00:02:54 +02:00
LookAtNode.hx Make rotation its own socket in logic nodes, add rotation-specific math node 2021-07-11 11:28:00 +02:00
LoopBreakNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
LoopNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
MapRangeNode.hx fix-nodes 2020-11-19 10:38:46 -03:00
MaskNode.hx Make the mask node a variable node 2020-09-08 22:11:25 +02:00
MaterialNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
MathExpressionNode.hx LN Math Expression 2020-11-19 11:41:24 +03:00
MathNode.hx Live patch: add support for node property updates 2021-07-03 19:45:05 +02:00
MatrixMathNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
MergeNode.hx Merge node: add execution mode and output for input index 2021-05-22 00:36:58 +02:00
MergedGamepadNode.hx fixes 2020-11-17 17:35:22 -03:00
MergedKeyboardNode.hx fixes 2020-11-17 17:35:22 -03:00
MergedMouseNode.hx fixes 2020-11-17 17:35:22 -03:00
MergedSurfaceNode.hx fixes 2020-11-17 17:35:22 -03:00
MergedVirtualButtonNode.hx fixes 2020-11-17 17:35:22 -03:00
MeshNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
MixNode.hx Live patch: add support for node property updates 2021-07-03 19:45:05 +02:00
MouseCoordsNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
NavigableLocationNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
NoneNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
NotNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
NullNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
ObjectNode.hx Live patch: fix updates of object sockets 2021-07-20 23:33:47 +02:00
OnActionMarkerNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
OnApplicationStateNode.hx Add "On Application State" node 2020-09-27 16:57:21 +02:00
OnCanvasElementNode.hx Fix compilation of some nodes 2021-06-15 15:24:58 +02:00
OnContactArrayNode.hx update 2020-11-18 13:50:24 -03:00
OnContactNode.hx update 2020-11-18 13:50:24 -03:00
OnEventNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
OnGamepadNode.hx Deprecation warnings for old input nodes 2020-09-09 22:05:23 +02:00
OnInitNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
OnInputMapNode.hx Improve InputMap and add nodes to it 2021-07-07 16:33:20 -03:00
OnKeyboardNode.hx Deprecation warnings for old input nodes 2020-09-09 22:05:23 +02:00
OnMouseNode.hx Deprecation warnings for old input nodes 2020-09-09 22:05:23 +02:00
OnSurfaceNode.hx Deprecation warnings for old input nodes 2020-09-09 22:05:23 +02:00
OnSwipeNode.hx Fix OnSwipe 2020-12-01 21:18:12 +03:00
OnTapScreen.hx On Tap Screen - node for handling touches (double, triple…) 2020-09-18 08:37:44 +03:00
OnTimerNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
OnUpdateNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
OnVirtualButtonNode.hx Deprecation warnings for old input nodes 2020-09-09 22:05:23 +02:00
OnVolumeTriggerNode.hx fix-volume-trigger 2020-12-04 07:20:42 -03:00
OncePerFrameNode.hx reverse call order 2021-06-07 13:49:12 +02:00
ParseFloatNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
PauseActionNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
PauseSoundNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
PauseTilesheetNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
PauseTraitNode.hx Replace deprecated Std.is with Std.isOfType 2021-07-09 22:04:50 +02:00
PhysicsConstraintNode.hx Fix physics node if arm_physics is false + cleanup 2021-07-25 18:36:36 +02:00
PickLocationNode.hx [PickLocation] Actually return null when input invalid 2021-01-29 20:54:34 +08:00
PickObjectNode.hx add normal output for pick rb node 2021-10-31 23:06:11 +01:00
PlayActionFromNode.hx Correct Spacing 2020-12-27 00:35:24 +01:00
PlayActionNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
PlaySoundNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
PlaySoundRawNode.hx Add 'stream' option to Play Sound nodes 2020-12-13 22:53:36 +01:00
PlayTilesheetNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
PrintNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
QuaternionMathNode.hx Did the haxe part of the ongoing update. 2021-08-17 19:29:35 +02:00
QuaternionNode.hx Live patch: handle deletion of node links 2021-07-24 13:36:16 +02:00
RadToDegNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
RandomBooleanNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
RandomChoiceNode.hx Two new logic nodes for the "Random" category 2020-10-19 18:21:56 +02:00
RandomColorNode.hx random color node fix 2021-10-07 19:18:43 +02:00
RandomFloatNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
RandomIntegerNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
RandomOutputNode.hx Two new logic nodes for the "Random" category 2020-10-19 18:21:56 +02:00
RandomVectorNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
ReadFileNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
ReadJsonNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
ReadStorageNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
RemoveActiveSceneNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
RemoveGroupNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
RemoveInputMapKeyNode.hx Add static method to remove keys 2021-07-08 16:10:45 -03:00
RemoveObjectNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
RemovePhysicsNode.hx update 2020-11-18 13:50:24 -03:00
RemoveTraitNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
ResumeActionNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
ResumeTilesheetNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
ResumeTraitNode.hx Replace deprecated Std.is with Std.isOfType 2021-07-09 22:04:50 +02:00
RotateObjectAroundAxisNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
RotateObjectNode.hx Make rotation its own socket in logic nodes, add rotation-specific math node 2021-07-11 11:28:00 +02:00
RotationMathNode.hx Did the haxe part of the ongoing update. 2021-08-17 19:29:35 +02:00
RotationNode.hx Misc. patches before merge [watch for amends] 2021-08-21 16:07:34 +02:00
RpConfigNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
RpMSAANode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
RpShadowQualityNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
RpSuperSampleNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
SSAOGetNode.hx ssr-ssao-update 2020-10-01 19:22:46 -03:00
SSAOSetNode.hx Merge in PPM 2020-03-04 17:45:19 +01:00
SSRGetNode.hx ssr-ssao-update 2020-10-01 19:22:46 -03:00
SSRSetNode.hx Merge in PPM 2020-03-04 17:45:19 +01:00
ScaleObjectNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
SceneNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
SceneRootNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
ScreenToWorldSpaceNode.hx Modifying the Screen To World Space node 2020-10-13 20:50:30 +03:00
ScriptNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
SelectNode.hx Add Select node 2021-06-05 20:35:21 +02:00
SelfNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
SelfTraitNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
SendEventNode.hx Remove array allocation from SendEventNode 2021-02-13 16:56:21 +01:00
SendGlobalEventNode.hx Remove array allocation from SendEventNode 2021-02-13 16:56:21 +01:00
SensorCoordsNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
SeparateColorNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
SeparateQuaternionNode.hx Improved quaternion and angle handling in logic nodes (+2bugfixes) 2020-08-30 15:50:06 +02:00
SeparateRotationNode.hx Misc. patches before merge [watch for amends] 2021-08-21 16:07:34 +02:00
SeparateTransformNode.hx Make rotation its own socket in logic nodes, add rotation-specific math node 2021-07-11 11:28:00 +02:00
SeparateVectorNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
SequenceNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
SetActionPausedNode.hx get-tilesheet-state-ln 2020-10-14 10:03:47 -03:00
SetActionSpeedNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
SetActivationStateNode.hx update 2020-11-18 13:50:24 -03:00
SetBoneFkIkOnlyNode.hx is_IK_FK_only -> is_ik_fk_only 2021-05-23 22:19:48 +02:00
SetCameraFovNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
SetCameraNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
SetCursorStateNode.hx fixes 2020-11-17 17:35:22 -03:00
SetDebugConsoleSettings.hx update 2020-11-18 13:50:24 -03:00
SetFrictionNode.hx update 2020-11-18 13:50:24 -03:00
SetGlobalCanvasFontSizeNode.hx add new nodes 2021-10-11 17:38:18 -03:00
SetGlobalCanvasScaleNode.hx Add nodes to get/set global canvas scale 2021-09-26 22:31:56 +02:00
SetGravityEnabledNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
SetGravityNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
SetHaxePropertyNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
SetInputMapKeyNode.hx Cleanup 2021-07-07 17:11:56 -03:00
SetLightColorNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
SetLightStrengthNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
SetLocationNode.hx Fix nodes 2021-06-28 16:12:05 -03:00
SetMaterialImageParamNode.hx make boolean objects nullable for static targets 2021-07-10 19:20:56 +02:00
SetMaterialNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
SetMaterialRgbParamNode.hx make boolean objects nullable for static targets 2021-07-10 19:20:56 +02:00
SetMaterialSlotNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
SetMaterialValueParamNode.hx make boolean objects nullable for static targets 2021-07-10 19:20:56 +02:00
SetMeshNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
SetMouseLockNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
SetNameNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
SetObjectShapeKeyNode.hx Conditional compilation for shape key node 2021-11-02 15:59:40 +01:00
SetParentBoneNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
SetParentNode.hx Merge branch 'master' into live-patch 2021-07-25 16:47:32 +02:00
SetParticleSpeedNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
SetPropertyNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
SetRotationNode.hx Did the haxe part of the ongoing update. 2021-08-17 19:29:35 +02:00
SetScaleNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
SetSceneNode.hx Fix SetSceneNode when using json export 2020-07-07 21:06:24 +02:00
SetShaderUniformNode.hx Add SetShaderUniform node 2020-12-13 22:41:05 +01:00
SetTilesheetPausedNode.hx get-tilesheet-state-ln 2020-10-14 10:03:47 -03:00
SetTimeScaleNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
SetTraitPausedNode.hx Replace deprecated Std.is with Std.isOfType 2021-07-09 22:04:50 +02:00
SetTransformNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
SetVariableNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
SetVelocityNode.hx Remove rigid body verification 2020-09-07 10:57:39 -03:00
SetVibrateNode.hx Add Android Settings + LN Set Vibrate 2020-10-17 16:47:54 +03:00
SetVisibleNode.hx fixes 2020-11-17 17:35:22 -03:00
ShowMouseNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
ShutdownNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
SleepNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
SpawnCollectionNode.hx Add SpawnCollection node 2020-09-03 18:53:19 +02:00
SpawnObjectByNameNode.hx New logic node to spawn objects not in current active scene 2021-05-02 01:33:38 +02:00
SpawnObjectNode.hx Fix invalid cast in SpawnObjectNode.hx 2020-09-26 16:33:43 +02:00
SpawnSceneNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
SplitStringNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
StopAgentNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
StopSoundNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
StringNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
SubStringNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
SurfaceCoordsNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
SwitchNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
TimeNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
TimerNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
ToBoolNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
TraitNode.hx Add "fake user" setting for traits 2020-04-10 20:43:59 +02:00
TransformMathNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
TransformNode.hx Make rotation its own socket in logic nodes, add rotation-specific math node 2021-07-11 11:28:00 +02:00
TranslateObjectNode.hx fix 2020-11-02 12:55:11 -03:00
TranslateOnLocalAxisNode.hx Addressing issues reported in the Armory forum 2020-03-14 20:58:56 +09:00
TweenFloatNode.hx change socket order 2021-09-13 22:48:32 +02:00
TweenRotationNode.hx change socket order 2021-09-13 22:48:32 +02:00
TweenVectorNode.hx change socket order 2021-09-13 22:48:32 +02:00
ValueChangedNode.hx value-changed-node 2020-11-08 17:37:50 -03:00
VectorClampToSizeNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
VectorFromBooleanNode.hx Update VectorFromBooleanNode.hx 2020-11-19 13:57:39 -03:00
VectorFromTransformNode.hx Improved quaternion and angle handling in logic nodes (+2bugfixes) 2020-08-30 15:50:06 +02:00
VectorMathNode.hx LN Vector Math Fix 2020-11-12 06:56:35 +03:00
VectorMixNode.hx Live patch: add support for node property updates 2021-07-03 19:45:05 +02:00
VectorNode.hx Live patch: handle deletion of node links 2021-07-24 13:36:16 +02:00
VectorToObjectOrientationNode.hx Add Relative Parent option to location nodes 2021-06-27 18:18:04 -03:00
VolumeTriggerNode.hx fix-volume-trigger 2020-12-04 07:20:42 -03:00
WhileNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
WindowInfoNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
WorldToScreenSpaceNode.hx fix return with correct screen cords 2021-10-20 16:51:11 -03:00
WorldVectorToLocalSpaceNode.hx Fix nodes 2021-06-28 16:12:05 -03:00
WriteFileNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
WriteJsonNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
WriteStorageNode.hx Apply checkstyle 2019-12-19 23:54:08 +01:00