armory/Sources/armory/logicnode/SetParticleSpeedNode.hx
2019-12-19 23:54:08 +01:00

28 lines
561 B
Haxe

package armory.logicnode;
import iron.object.Object;
class SetParticleSpeedNode extends LogicNode {
public function new(tree: LogicTree) {
super(tree);
}
override function run(from: Int) {
#if arm_particles
var object: Object = inputs[1].get();
var speed: Float = inputs[2].get();
if (object == null) return;
var mo = cast(object, iron.object.MeshObject);
var psys = mo.particleSystems.length > 0 ? mo.particleSystems[0] : null;
if (psys == null) mo.particleOwner.particleSystems[0];
psys.speed = speed;
runOutput(0);
#end
}
}