armory/Sources/armory/logicnode/RotateObjectNode.hx
2021-07-11 11:28:00 +02:00

40 lines
876 B
Haxe

package armory.logicnode;
import iron.object.Object;
import iron.math.Quat;
import armory.trait.physics.RigidBody;
class RotateObjectNode extends LogicNode {
public var property0 = "Local";
public function new(tree: LogicTree) {
super(tree);
}
override function run(from: Int) {
var object: Object = inputs[1].get();
var q: Quat = inputs[2].get();
if (object == null || q == null) return;
q.normalize();
switch (property0){
case "Local":
object.transform.rot.mult(q);
case "Global":
object.transform.rot.multquats(q, object.transform.rot);
// that function call (Quat.multquats) is weird: it both modifies the object, and returns `this`
}
object.transform.buildMatrix();
#if arm_physics
var rigidBody = object.getTrait(RigidBody);
if (rigidBody != null) rigidBody.syncTransform();
#end
runOutput(0);
}
}