52 lines
1.4 KiB
Haxe
52 lines
1.4 KiB
Haxe
package armory.logicnode;
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class MergedGamepadNode extends LogicNode {
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public var property0: String;
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public var property1: String;
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public function new(tree: LogicTree) {
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super(tree);
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tree.notifyOnUpdate(update);
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}
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function update() {
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var num: Int = inputs[0].get();
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var gamepad = iron.system.Input.getGamepad(num);
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if (gamepad == null) return;
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var b = false;
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switch (property0) {
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case "started":
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b = gamepad.started(property1);
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case "down":
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b = gamepad.down(property1) > 0.0;
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case "released":
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b = gamepad.released(property1);
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// case "Moved Left":
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// b = gamepad.leftStick.movementX != 0 || gamepad.leftStick.movementY != 0;
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// case "Moved Right":
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// b = gamepad.rightStick.movementX != 0 || gamepad.rightStick.movementY != 0;
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}
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if (b) runOutput(0);
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}
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override function get(from: Int): Dynamic {
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var num: Int = inputs[0].get();
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var gamepad = iron.system.Input.getGamepad(num);
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switch (property0) {
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case "started":
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return gamepad.started(property1);
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case "down":
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return gamepad.down(property1) > 0.0;
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case "released":
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return gamepad.released(property1);
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// case "Moved Left":
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// return (gamepad.leftStick.movementX != 0 || gamepad.leftStick.movementY != 0) ? 1.0 : 0.0;
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// case "Moved Right":
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// return (gamepad.rightStick.movementX != 0 || gamepad.rightStick.movementY != 0) ? 1.0 : 0.0;
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}
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return 0.0;
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}
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}
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