armory/Sources/armory/logicnode/PlayActionFromNode.hx
2020-12-27 00:35:24 +01:00

33 lines
765 B
Haxe

package armory.logicnode;
import iron.object.Object;
import iron.Scene;
class PlayActionFromNode extends LogicNode {
public function new(tree: LogicTree) {
super(tree);
}
override function run(from: Int) {
var object: Object = inputs[1].get();
var action: String = inputs[2].get();
var startFrame:Int = inputs[3].get();
var blendTime: Float = inputs[4].get();
var speed: Float = inputs[5].get();
var loop: Bool = inputs[6].get();
if (object == null) return;
var animation = object.animation;
if (animation == null) animation = object.getParentArmature(object.name);
animation.play(action, function() {
runOutput(1);
}, blendTime, speed, loop);
animation.update(startFrame*Scene.active.raw.frame_time);
runOutput(0);
}
}