armory/Sources/armory/logicnode/SpawnObjectNode.hx
2020-09-26 16:33:43 +02:00

49 lines
1.2 KiB
Haxe

package armory.logicnode;
import iron.object.Object;
import iron.math.Mat4;
import armory.trait.physics.RigidBody;
class SpawnObjectNode extends LogicNode {
var object: Object;
var matrices: Array<Mat4> = [];
public function new(tree: LogicTree) {
super(tree);
}
override function run(from: Int) {
var objectInput = inputs[1].get();
if (objectInput == null) return;
var objectName = objectInput.name;
if (objectName == "") objectName = tree.object.name;
var m: Mat4 = inputs[2].get();
matrices.push(m != null ? m.clone() : null);
var spawnChildren: Bool = inputs.length > 3 ? inputs[3].get() : true; // TODO
iron.Scene.active.spawnObject(objectName, null, function(o: Object) {
object = o;
var matrix = matrices.pop(); // Async spawn in a loop, order is non-stable
if (matrix != null) {
object.transform.setMatrix(matrix);
#if arm_physics
var rigidBody = object.getTrait(RigidBody);
if (rigidBody != null) {
object.transform.buildMatrix();
rigidBody.syncTransform();
}
#end
}
object.visible = true;
runOutput(0);
}, spawnChildren);
}
override function get(from: Int): Dynamic {
return object;
}
}