armory/Sources/armory/logicnode/SetMaterialRgbParamNode.hx
2021-07-10 19:20:56 +02:00

36 lines
757 B
Haxe

package armory.logicnode;
import iron.Scene;
import iron.math.Vec4;
import iron.data.MaterialData;
import iron.object.Object;
import armory.trait.internal.UniformsManager;
class SetMaterialRgbParamNode extends LogicNode {
public function new(tree: LogicTree) {
super(tree);
}
override function run(from: Int) {
var perObject: Null<Bool>;
var object = inputs[1].get();
if(object == null) return;
perObject = inputs[2].get();
if(perObject == null) perObject = false;
var mat = inputs[3].get();
if(mat == null) return;
if(! perObject){
UniformsManager.removeObjectFromMap(object, Vector);
object = Scene.active.root;
}
UniformsManager.setVec3Value(mat, object, inputs[4].get(), inputs[5].get());
runOutput(0);
}
}