73 lines
1.7 KiB
Haxe
73 lines
1.7 KiB
Haxe
package armory.logicnode;
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import iron.data.SceneFormat.TSceneFormat;
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import iron.data.Data;
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import iron.object.Object;
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import iron.math.Mat4;
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import armory.trait.physics.RigidBody;
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class SpawnObjectByNameNode extends LogicNode {
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var object: Object;
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var matrices: Array<Mat4> = [];
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/** Scene from which to take the object **/
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public var property0: Null<String>;
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public function new(tree: LogicTree) {
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super(tree);
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}
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override function run(from: Int) {
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var objectName = inputs[1].get();
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if (objectName == null) return;
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#if arm_json
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property0 += ".json";
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#elseif arm_compress
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property0 += ".lz4";
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#end
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var m: Mat4 = inputs[2].get();
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matrices.push(m != null ? m.clone() : null);
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var spawnChildren: Bool = inputs.length > 3 ? inputs[3].get() : true; // TODO
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Data.getSceneRaw(property0, (rawScene: TSceneFormat) -> {
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//Check if object with given name present in the specified scene
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var objPresent: Bool = false;
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for (o in rawScene.objects) {
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if (o.name == objectName) {
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objPresent = true;
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break;
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}
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}
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if (! objPresent) return;
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//Spawn object if present
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iron.Scene.active.spawnObject(objectName, null, function(o: Object) {
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object = o;
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var matrix = matrices.pop(); // Async spawn in a loop, order is non-stable
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if (matrix != null) {
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object.transform.setMatrix(matrix);
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#if arm_physics
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var rigidBody = object.getTrait(RigidBody);
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if (rigidBody != null) {
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object.transform.buildMatrix();
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rigidBody.syncTransform();
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}
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#end
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}
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object.visible = true;
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runOutput(0);
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}, spawnChildren, rawScene);
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});
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}
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override function get(from: Int): Dynamic {
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return object;
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}
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}
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