Add Relative Parent option to location nodes
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616a0e230d
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@ -1,6 +1,7 @@
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package armory.logicnode;
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import iron.object.Object;
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import iron.math.Vec4;
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class GetLocationNode extends LogicNode {
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@ -10,9 +11,22 @@ class GetLocationNode extends LogicNode {
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override function get(from: Int): Dynamic {
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var object: Object = inputs[0].get();
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var relative: Bool = inputs[1].get();
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if (object == null) return null;
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return object.transform.world.getLoc();
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var loc = object.transform.world.getLoc();
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if (relative) {
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loc.sub(object.parent.transform.world.getLoc());
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var vec = new Vec4();
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vec.x = loc.dot(object.parent.transform.right());
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vec.y = loc.dot(object.parent.transform.look());
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vec.z = loc.dot(object.parent.transform.up());
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loc.setFrom(vec);
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}
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return loc;
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}
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}
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@ -2,10 +2,13 @@ package armory.logicnode;
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import iron.object.Object;
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import iron.math.Vec4;
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import iron.math.Quat;
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import armory.trait.physics.RigidBody;
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class SetLocationNode extends LogicNode {
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var quat = new Quat();
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public function new(tree: LogicTree) {
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super(tree);
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}
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@ -13,9 +16,21 @@ class SetLocationNode extends LogicNode {
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override function run(from: Int) {
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var object: Object = inputs[1].get();
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var vec: Vec4 = inputs[2].get();
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var relative: Bool = inputs[3].get();
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if (object == null || vec == null) return;
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if (!relative) {
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vec.sub(object.parent.transform.world.getLoc()); // Remove parent location influence
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// Convert vec to parent local space
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var vec1 = new Vec4();
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vec1.x = vec.dot(object.parent.transform.right());
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vec1.y = vec.dot(object.parent.transform.look());
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vec1.z = vec.dot(object.parent.transform.up());
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vec.setFrom(vec1);
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}
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object.transform.loc.setFrom(vec);
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object.transform.buildMatrix();
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@ -3,8 +3,6 @@ package armory.logicnode;
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import iron.object.Object;
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import iron.math.Vec4;
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using armory.object.TransformExtension;
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class VectorToObjectOrientationNode extends LogicNode {
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public function new(tree: LogicTree) {
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@ -18,7 +16,7 @@ class VectorToObjectOrientationNode extends LogicNode {
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if (object == null || vec == null) return null;
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return object.transform.worldVecToOrientation(vec);
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return vec.applyQuat(object.transform.rot);
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}
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}
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@ -3,8 +3,6 @@ package armory.logicnode;
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import iron.math.Vec4;
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import iron.object.Object;
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using armory.object.TransformExtension;
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class WorldVectorToLocalSpaceNode extends LogicNode {
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public function new(tree: LogicTree) {
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@ -17,7 +15,7 @@ class WorldVectorToLocalSpaceNode extends LogicNode {
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if (object == null || worldVec == null) return null;
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var localVec: Vec4 = new Vec4();
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var localVec = new Vec4();
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localVec.x = worldVec.dot(object.transform.right());
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localVec.y = worldVec.dot(object.transform.look());
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@ -1,7 +1,14 @@
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from arm.logicnode.arm_nodes import *
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class GetLocationNode(ArmLogicTreeNode):
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"""Returns the current location of the given object in world coordinates."""
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"""Get the location of the given object in world coordinates.
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@input Parent Relative: If enabled, transforms the world coordinates into object parent local coordinates
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@seeNode Set Object Location
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@seeNode World Vector to Local Space
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@seeNode Vector to Object Orientation
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"""
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bl_idname = 'LNGetLocationNode'
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bl_label = 'Get Object Location'
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arm_section = 'location'
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@ -10,5 +17,6 @@ class GetLocationNode(ArmLogicTreeNode):
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def init(self, context):
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super(GetLocationNode, self).init(context)
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self.add_input('ArmNodeSocketObject', 'Object')
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self.add_input('NodeSocketBool', 'Parent Relative')
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self.add_output('NodeSocketVector', 'Location')
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@ -1,7 +1,14 @@
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from arm.logicnode.arm_nodes import *
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class SetLocationNode(ArmLogicTreeNode):
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"""Sets the location of the given object."""
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"""Set the location of the given object in world coordinates.
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@input Parent Relative: If enabled, transforms the world coordinates into object parent local coordinates
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@seeNode Get Object Location
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@seeNode World Vector to Local Space
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@seeNode Vector to Object Orientation
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"""
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bl_idname = 'LNSetLocationNode'
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bl_label = 'Set Object Location'
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arm_section = 'location'
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@ -12,5 +19,6 @@ class SetLocationNode(ArmLogicTreeNode):
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self.add_input('ArmNodeSocketAction', 'In')
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self.add_input('ArmNodeSocketObject', 'Object')
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self.add_input('NodeSocketVector', 'Location')
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self.add_input('NodeSocketBool', 'Parent Relative', default_value=True)
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self.add_output('ArmNodeSocketAction', 'Out')
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@ -1,10 +1,9 @@
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from arm.logicnode.arm_nodes import *
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class VectorToObjectOrientationNode(ArmLogicTreeNode):
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"""Converts the given world vector to a vector oriented by the given object.
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The object scale is taken in count.
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"""Transform world coordinates into object oriented coordinates (in other words: apply object rotation to it).
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@seeNode World Vector To Object Space
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@seeNode World Vector to Object Space
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@seeNode Get World Orientation
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@seeNode Vector From Transform
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"""
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@ -1,10 +1,9 @@
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from arm.logicnode.arm_nodes import *
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class WorldVectorToLocalSpaceNode(ArmLogicTreeNode):
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"""Converts the given world vector to a object space vector.
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The object scale is taken in count.
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"""Transform world coordinates into object local coordinates.
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@seeNode Vector To Object Orientation
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@seeNode Vector to Object Orientation
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@seeNode Get World Orientation
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@seeNode Vector From Transform
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"""
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