65 lines
1.4 KiB
Haxe
65 lines
1.4 KiB
Haxe
package armory.logicnode;
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import iron.math.Quat;
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import iron.math.Vec4;
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import iron.object.Object;
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import iron.object.BoneAnimation;
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import iron.math.Mat4;
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class BoneFKNode extends LogicNode {
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var notified = false;
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var m: Mat4 = null;
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var w: Mat4 = null;
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var iw = Mat4.identity();
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public function new(tree: LogicTree) {
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super(tree);
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}
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override function run(from: Int) {
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#if arm_skin
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var object: Object = inputs[1].get();
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var boneName: String = inputs[2].get();
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var transform: Mat4 = inputs[3].get();
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if (object == null) return;
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var anim = object.animation != null ? cast(object.animation, BoneAnimation) : null;
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if (anim == null) anim = object.getParentArmature(object.name);
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// Get bone in armature
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var bone = anim.getBone(boneName);
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function moveBone() {
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var t2 = Mat4.identity();
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var loc= new Vec4();
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var rot = new Quat();
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var scl = new Vec4();
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//Set scale to Armature scale. Bone scaling not yet implemented
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t2.setFrom(transform);
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t2.decompose(loc, rot, scl);
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scl = object.transform.world.getScale();
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t2.compose(loc, rot, scl);
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//Set the bone local transform from world transform
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anim.setBoneMatFromWorldMat(t2, bone);
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//Remove this method from animation loop after FK
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anim.removeUpdate(moveBone);
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notified = false;
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}
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if (!notified) {
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anim.notifyOnUpdate(moveBone);
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notified = true;
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}
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runOutput(0);
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#end
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}
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}
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