armory/Sources/armory/logicnode/SetVisibleNode.hx
knowledgenude 46492cc425 fixes
2020-11-17 17:35:22 -03:00

45 lines
920 B
Haxe
Executable file

package armory.logicnode;
import iron.object.Object;
class SetVisibleNode extends LogicNode {
public var property0: String;
public function new(tree: LogicTree) {
super(tree);
}
override function run(from: Int) {
var object: Object = inputs[1].get();
var visible: Bool = inputs[2].get();
var children: Bool = inputs[3].get();
if (object == null) return;
var objectChildren: Array<Object> = object.children;
switch (property0) {
case "object":
object.visible = visible;
if (children == true) for (child in objectChildren) {
child.visible = visible;
}
case "mesh":
object.visibleMesh = visible;
if (children == true) for (child in objectChildren) {
child.visibleMesh = visible;
}
case "shadow":
object.visibleShadow = visible;
if (children == true) for (child in objectChildren) {
child.visibleShadow = visible;
}
}
runOutput(0);
}
}