armory/Sources/armory/logicnode/CastPhysicsRayNode.hx
2020-09-05 18:05:03 -03:00

46 lines
1.1 KiB
Haxe

package armory.logicnode;
import iron.math.Vec4;
class CastPhysicsRayNode extends LogicNode {
var v = new Vec4();
public function new(tree: LogicTree) {
super(tree);
}
override function get(from: Int): Dynamic {
var vfrom: Vec4 = inputs[0].get();
var vto: Vec4 = inputs[1].get();
var mask: Int = inputs[2].get();
if (vfrom == null || vto == null) return null;
#if arm_physics
var physics = armory.trait.physics.PhysicsWorld.active;
var hit = physics.rayCast(vfrom, vto, mask);
var rb = (hit != null) ? hit.rb : null;
if (from == 0) { // Object
if (rb != null) return rb.object;
}
else if (from == 1) { // Hit
var hitPointWorld: Vec4 = rb != null ? physics.hitPointWorld : null;
if (hitPointWorld != null) {
v.set(hitPointWorld.x, hitPointWorld.y, hitPointWorld.z, 1);
return v;
}
}
else { // Normal
var hitNormalWorld: Vec4 = rb != null ? physics.hitNormalWorld : null;
if (hitNormalWorld != null) {
v.set(hitNormalWorld.x, hitNormalWorld.y, hitNormalWorld.z, 0);
return v;
}
}
#end
return null;
}
}