armory/Sources/armory/logicnode/SetGravityEnabledNode.hx
2019-12-19 23:54:08 +01:00

37 lines
652 B
Haxe

package armory.logicnode;
import iron.object.Object;
#if arm_physics
import armory.trait.physics.RigidBody;
#end
/**
Enable or disable the gravity for a specific object.
**/
class SetGravityEnabledNode extends LogicNode {
public function new(tree: LogicTree) {
super(tree);
}
override function run(from: Int) {
var object: Object = inputs[1].get();
var gravityEnabled: Bool = inputs[2].get();
if (object == null) return;
#if arm_physics
var body = object.getTrait(RigidBody);
if (body != null) {
if (gravityEnabled) {
body.enableGravity();
}
else {
body.disableGravity();
}
}
#end
runOutput(0);
}
}