48 lines
1.1 KiB
Haxe
48 lines
1.1 KiB
Haxe
package armory.logicnode;
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import iron.math.Quat;
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import iron.math.Vec4;
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class QuaternionNode extends LogicNode {
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var value = new Quat();
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public function new(tree: LogicTree, x: Null<Float> = null, y: Null<Float> = null, z: Null<Float> = null, w: Null<Float> = null) {
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super(tree);
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if (x != null) {
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LogicNode.addLink(new FloatNode(tree, x), this, 0, 0);
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LogicNode.addLink(new FloatNode(tree, y), this, 0, 1);
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LogicNode.addLink(new FloatNode(tree, z), this, 0, 2);
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LogicNode.addLink(new FloatNode(tree, w), this, 0, 3);
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}
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}
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override function get(from: Int): Dynamic {
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value.x = inputs[0].get();
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value.y = inputs[1].get();
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value.z = inputs[2].get();
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value.w = inputs[3].get();
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value.normalize();
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switch (from){
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case 0:
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return value;
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case 1:
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var value1 = new Vec4();
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value1.x = value.x;
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value1.y = value.y;
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value1.z = value.z;
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value1.w = 0; // use 0 to avoid this vector being translated.
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return value1;
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case 2:
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return value.w;
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default:
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return null;
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}
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}
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override function set(value: Dynamic) {
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this.value = value;
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}
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}
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