armory/Sources/armory/logicnode/PlayActionNode.hx
2019-12-19 23:54:08 +01:00

27 lines
552 B
Haxe

package armory.logicnode;
import iron.object.Object;
class PlayActionNode extends LogicNode {
public function new(tree: LogicTree) {
super(tree);
}
override function run(from: Int) {
var object: Object = inputs[1].get();
var action: String = inputs[2].get();
var blendTime: Float = inputs[3].get();
if (object == null) return;
var animation = object.animation;
if (animation == null) animation = object.getParentArmature(object.name);
animation.play(action, function() {
runOutput(1);
}, blendTime);
runOutput(0);
}
}