armory/Sources/armory/logicnode/RotateObjectAroundAxisNode.hx
2019-12-19 23:54:08 +01:00

31 lines
677 B
Haxe

package armory.logicnode;
import iron.object.Object;
import iron.math.Vec4;
import armory.trait.physics.RigidBody;
class RotateObjectAroundAxisNode extends LogicNode {
public function new(tree: LogicTree) {
super(tree);
}
override function run(from: Int) {
var object: Object = inputs[1].get();
var axis: Vec4 = inputs[2].get();
var angle: Float = inputs[3].get();
if (object == null || axis == null) return;
// the rotate function already calls buildMatrix
object.transform.rotate(axis.normalize(), angle);
#if arm_physics
var rigidBody = object.getTrait(RigidBody);
if (rigidBody != null) rigidBody.syncTransform();
#end
runOutput(0);
}
}