176ab43fd0
solution from: https://forums.armory3d.org/t/worldtoscreencoord-draw-debug-lines-with-2d-api/3467/9
31 lines
572 B
Haxe
31 lines
572 B
Haxe
package armory.logicnode;
|
|
|
|
import iron.math.Vec4;
|
|
import iron.math.Vec2;
|
|
import iron.App;
|
|
|
|
class WorldToScreenSpaceNode extends LogicNode {
|
|
|
|
public var property0: String;
|
|
var v = new Vec4();
|
|
|
|
public function new(tree: LogicTree) {
|
|
super(tree);
|
|
}
|
|
|
|
override function get(from: Int): Dynamic {
|
|
var v1: Vec4 = inputs[0].get();
|
|
if (v1 == null) return null;
|
|
|
|
var cam = iron.Scene.active.camera;
|
|
v.setFrom(v1);
|
|
v.applyproj(cam.V);
|
|
v.applyproj(cam.P);
|
|
|
|
var w = App.w();
|
|
var h = App.h();
|
|
|
|
return new Vec2((v.x + 1) * 0.5 * w, (-v.y + 1) * 0.5 * h);
|
|
}
|
|
}
|