armory/Sources/armory/logicnode/SetActionPausedNode.hx
2020-10-14 10:03:47 -03:00

26 lines
495 B
Haxe

package armory.logicnode;
import iron.object.Object;
class SetActionPausedNode extends LogicNode {
public function new(tree: LogicTree) {
super(tree);
}
override function run(from: Int) {
var object: Object = inputs[1].get();
var paused: Bool = inputs [2].get();
if (object == null) return;
var animation = object.animation;
if (animation == null) animation = object.getParentArmature(object.name);
paused ? animation.pause() : animation.resume();
runOutput(0);
}
}