armory/Sources/armory/logicnode/CanvasGetRotationNode.hx
2020-09-11 15:13:59 +02:00

43 lines
827 B
Haxe

package armory.logicnode;
import iron.Scene;
import armory.trait.internal.CanvasScript;
class CanvasGetRotationNode extends LogicNode {
var canvas: CanvasScript;
var element: String;
var rad: Float;
public function new(tree: LogicTree) {
super(tree);
}
#if arm_ui
function update() {
if (!canvas.ready) return;
tree.removeUpdate(update);
var e = canvas.getElement(element);
if (e == null) return;
rad = e.rotation;
runOutput(0);
}
override function run(from: Int) {
element = inputs[1].get();
canvas = Scene.active.getTrait(CanvasScript);
if (canvas == null) canvas = Scene.active.camera.getTrait(CanvasScript);
// Ensure canvas is ready
tree.notifyOnUpdate(update);
update();
}
override function get(from: Int): Dynamic {
if (from == 1) return rad;
else return 0;
}
#end
}