armory/Sources/armory/logicnode/AppendTransformNode.hx
2019-12-19 23:54:08 +01:00

31 lines
593 B
Haxe

package armory.logicnode;
import iron.object.Object;
import iron.math.Mat4;
#if arm_physics
import armory.trait.physics.RigidBody;
#end
class AppendTransformNode extends LogicNode {
public function new(tree: LogicTree) {
super(tree);
}
override function run(from: Int) {
var object: Object = inputs[1].get();
var matrix: Mat4 = inputs[2].get();
if (object == null || matrix == null) return;
object.transform.multMatrix(matrix);
#if arm_physics
var rigidBody = object.getTrait(RigidBody);
if (rigidBody != null) rigidBody.syncTransform();
#end
runOutput(0);
}
}