armory/Sources/armory/logicnode/AppendTransformNode.hx

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package armory.logicnode;
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import iron.object.Object;
import iron.math.Mat4;
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#if arm_physics
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import armory.trait.physics.RigidBody;
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#end
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class AppendTransformNode extends LogicNode {
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public function new(tree: LogicTree) {
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super(tree);
}
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override function run(from: Int) {
var object: Object = inputs[1].get();
var matrix: Mat4 = inputs[2].get();
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if (object == null || matrix == null) return;
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object.transform.multMatrix(matrix);
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#if arm_physics
var rigidBody = object.getTrait(RigidBody);
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if (rigidBody != null) rigidBody.syncTransform();
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#end
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runOutput(0);
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}
}