armory/Sources/armory/logicnode/SpawnSceneNode.hx
2019-12-19 23:54:08 +01:00

35 lines
642 B
Haxe

package armory.logicnode;
import iron.object.Object;
import iron.math.Mat4;
class SpawnSceneNode extends LogicNode {
var root: Object;
public function new(tree: LogicTree) {
super(tree);
}
override function run(from: Int) {
var sceneName: String = inputs[1].get();
var matrix: Mat4 = inputs[2].get();
root = iron.Scene.active.addObject();
root.name = sceneName;
if (matrix != null) {
root.transform.setMatrix(matrix);
root.transform.buildMatrix();
}
iron.Scene.active.addScene(sceneName, root, function(o: Object) {
runOutput(0);
});
}
override function get(from: Int): Dynamic {
return root;
}
}