armory/Sources/armory/logicnode/SetParentNode.hx
2021-07-25 16:47:32 +02:00

39 lines
917 B
Haxe

package armory.logicnode;
import iron.object.Object;
import armory.trait.physics.RigidBody;
class SetParentNode extends LogicNode {
public function new(tree: LogicTree) {
super(tree);
}
override function run(from: Int) {
var object: Object = inputs[1].get();
var parent: Object;
var isUnparent = false;
if (Std.isOfType(inputs[2].fromNode, ObjectNode)) {
var parentNode = cast(inputs[2].fromNode, ObjectNode);
isUnparent = parentNode.objectName == "";
}
if (isUnparent) parent = iron.Scene.active.root;
else parent = inputs[2].get();
if (object == null || parent == null || object.parent == parent) return;
object.parent.removeChild(object, isUnparent); // keepTransform
#if arm_physics
var rigidBody = object.getTrait(RigidBody);
if (rigidBody != null) rigidBody.setActivationState(0);
#end
parent.addChild(object, !isUnparent); // applyInverse
runOutput(0);
}
}