armory/Sources/armory/logicnode/AddPhysicsConstraintNode.hx
2021-07-25 18:36:36 +02:00

115 lines
2.9 KiB
Haxe

package armory.logicnode;
import iron.object.Object;
#if arm_physics
import armory.trait.physics.PhysicsConstraint;
import armory.trait.physics.bullet.PhysicsConstraint.ConstraintType;
#end
class AddPhysicsConstraintNode extends LogicNode {
public var property0: String;//Type
public var object: Object;
public var rb1: Object;
public var rb2: Object;
public function new(tree: LogicTree) {
super(tree);
}
override function run(from: Int) {
var pivotObject: Object = inputs[1].get();
rb1 = inputs[2].get();
rb2 = inputs[3].get();
if (pivotObject == null || rb1 == null || rb2 == null) return;
#if arm_physics
var disableCollisions: Bool = inputs[4].get();
var breakable: Bool = inputs[5].get();
var breakingThreshold: Float = inputs[6].get();
var type: ConstraintType = 0;
var con: PhysicsConstraint = pivotObject.getTrait(PhysicsConstraint);
if (con == null) {
switch (property0) {
case "Fixed": type = Fixed;
case "Point": type = Point;
case "Hinge": type = Hinge;
case "Slider": type = Slider;
case "Piston": type = Piston;
case "Generic Spring": type = Generic;
}
if (!breakable) breakingThreshold = 0.0;
if (type != Generic) {
con = new PhysicsConstraint(rb1, rb2, type, disableCollisions, breakingThreshold);
switch (type) {
case Hinge:
var setLimit: Bool = inputs[7].get();
var low: Float = inputs[8].get();
var up: Float = inputs[9].get();
con.setHingeConstraintLimits(setLimit, low, up);
case Slider:
var setLimit: Bool = inputs[7].get();
var low: Float = inputs[8].get();
var up: Float = inputs[9].get();
con.setSliderConstraintLimits(setLimit, low, up);
case Piston:
var setLinLimit: Bool = inputs[7].get();
var linLow: Float = inputs[8].get();
var linUp: Float = inputs[9].get();
var setAngLimit: Bool = inputs[10].get();
var angLow: Float = inputs[11].get();
var angUp: Float = inputs[12].get();
con.setPistonConstraintLimits(setLinLimit, linLow, linUp, setAngLimit, angLow, angUp);
default:
}
}
else {
var spring: Bool = false;
var prop: PhysicsConstraintNode;
for (inp in 7...inputs.length) {
prop = inputs[inp].get();
if (prop == null) continue;
if (prop.isSpring) {
spring = true;
break;
}
}
if (spring) {
con = new PhysicsConstraint(rb1, rb2, GenericSpring, disableCollisions, breakingThreshold);
}
else {
con = new PhysicsConstraint(rb1, rb2, Generic, disableCollisions, breakingThreshold);
}
for (inp in 7...inputs.length) {
prop = inputs[inp].get();
if (prop == null) continue;
if (prop.isSpring) {
con.setSpringParams(prop.isSpring, prop.value1, prop.value2, prop.axis, prop.isAngular);
}
else {
con.setGenericConstraintLimits(true, prop.value1, prop.value2, prop.axis, prop.isAngular);
}
}
}
pivotObject.addTrait(con);
}
#end
runOutput(0);
}
}