armory/Sources/armory/logicnode/CanvasSetLocationNode.hx
2020-09-11 15:13:59 +02:00

43 lines
808 B
Haxe

package armory.logicnode;
import iron.Scene;
import armory.trait.internal.CanvasScript;
class CanvasSetLocationNode extends LogicNode {
var canvas: CanvasScript;
var element: String;
var newX: Float;
var newY: Float;
public function new(tree: LogicTree) {
super(tree);
}
#if arm_ui
function update() {
if (!canvas.ready) return;
tree.removeUpdate(update);
var e = canvas.getElement(element);
if (e != null) {
e.x = newX;
e.y = newY;
}
runOutput(0);
}
override function run(from: Int) {
element = inputs[1].get();
newX = inputs[2].get();
newY = inputs[3].get();
canvas = Scene.active.getTrait(CanvasScript);
if (canvas == null) canvas = Scene.active.camera.getTrait(CanvasScript);
// Ensure canvas is ready
tree.notifyOnUpdate(update);
update();
}
#end
}