armory/Sources/armory/logicnode/CanvasGetScaleNode.hx
Moritz Brückner b948641146 Fix indentation
2020-09-11 15:16:40 +02:00

46 lines
898 B
Haxe

package armory.logicnode;
import iron.Scene;
import armory.trait.internal.CanvasScript;
class CanvasGetScaleNode extends LogicNode {
var canvas: CanvasScript;
var element: String;
var width: Int;
var height: Int;
public function new(tree: LogicTree) {
super(tree);
}
#if arm_ui
function update() {
if (!canvas.ready) return;
tree.removeUpdate(update);
var e = canvas.getElement(element);
if (e == null) return;
height = e.height;
width = e.width;
runOutput(0);
}
override function run(from: Int) {
element = inputs[1].get();
canvas = Scene.active.getTrait(CanvasScript);
if (canvas == null) canvas = Scene.active.camera.getTrait(CanvasScript);
// Ensure canvas is ready
tree.notifyOnUpdate(update);
update();
}
override function get(from: Int): Dynamic {
if (from == 1) return height;
else if (from == 2) return width;
else return 0;
}
#end
}