armory/Sources/armory/logicnode/ResumeActionNode.hx

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package armory.logicnode;
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import iron.object.Object;
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class ResumeActionNode extends LogicNode {
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public function new(tree: LogicTree) {
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super(tree);
}
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override function run(from: Int) {
var object: Object = inputs[1].get();
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if (object == null) return;
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var animation = object.animation;
if (animation == null) animation = object.getParentArmature(object.name);
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animation.resume();
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runOutput(0);
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}
}