armory/Sources/armory/logicnode/SetParentBoneNode.hx

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package armory.logicnode;
import iron.object.Object;
class SetParentBoneNode extends LogicNode {
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public function new(tree: LogicTree) {
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super(tree);
}
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override function run(from: Int) {
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#if arm_skin
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var object: Object = inputs[1].get();
var parent: Object = inputs[2].get();
var bone: String = inputs[3].get();
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if (object == null || parent == null) return;
if (object.parent != parent) {
object.parent.removeChild(object, false); // keepTransform
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parent.addChild(object, false); // applyInverse
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}
var banim = object.getParentArmature(object.parent.name);
banim.addBoneChild(bone, object);
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runOutput(0);
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#end
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}
}