armory/Sources/armory/logicnode/TransformNode.hx

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package armory.logicnode;
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import iron.math.Mat4;
import iron.math.Vec4;
import iron.math.Quat;
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class TransformNode extends LogicNode {
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var value: Mat4 = Mat4.identity();
var q = new Quat();
var v1 = new Vec4();
var v2 = new Vec4();
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public function new(tree: LogicTree) {
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super(tree);
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}
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override function get(from: Int): Dynamic {
var loc: Vec4 = inputs[0].get();
var rot: Quat = new Quat().setFrom(inputs[1].get());
rot.normalize();
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var scale: Vec4 = inputs[2].get();
if (loc == null && rot == null && scale == null) return this.value;
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if (loc == null || rot == null || scale == null) return null;
this.value.compose(loc, rot, scale);
return this.value;
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}
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override function set(value: Dynamic) {
if (inputs.length>0){
cast(value, Mat4).decompose(v1, q, v2);
inputs[0].set(v1);
inputs[1].set(q);
inputs[2].set(v2);
}else this.value = value;
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}
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}