armory/blender/arm/logicnode/value_vector_from_transform.py

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import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class VectorFromTransformNode(Node, ArmLogicTreeNode):
'''Vector from transform node'''
bl_idname = 'LNVectorFromTransformNode'
bl_label = 'Vector From Transform'
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bl_icon = 'NONE'
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def init(self, context):
self.inputs.new('NodeSocketShader', 'Transform')
self.outputs.new('NodeSocketVector', 'Vector')
self.outputs.new('NodeSocketVector', 'Quaternion XYZ')
self.outputs.new('NodeSocketFloat', 'Quaternion W')
def on_property_update(self, context):
"""called by the EnumProperty, used to update the node socket labels"""
# note: the conditions on len(self.outputs) are take in account "old version" (pre-2020.9) nodes, which only have one output
if self.property0 == "Quaternion":
self.outputs[0].name = "Quaternion"
if len(self.outputs) > 1:
self.outputs[1].name = "Quaternion XYZ"
self.outputs[2].name = "Quaternion W"
else:
self.outputs[0].name = "Vector"
if len(self.outputs) > 1:
self.outputs[1].name = "[quaternion only]"
self.outputs[2].name = "[quaternion only]"
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def draw_buttons(self, context, layout):
layout.prop(self, 'property0')
property0: EnumProperty(
items = [('Up', 'Up', 'Up'),
('Right', 'Right', 'Right'),
('Look', 'Look', 'Look'),
('Quaternion', 'Quaternion', 'Quaternion')],
name='', default='Look',
update=on_property_update)
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add_node(VectorFromTransformNode, category='Value')