17daabeb29
- Made so all nodes outputting a quaternion object also output it as a XYZ (vector) + W (float) combination - Modernized the interface of the "Action/Rotate Object" node, to align on the newer "Action/Set Rotation" node interface ("Action/Rotate Object Along Axis" is now depreciated, but still usable) - Fixed a blender-side-only bug with the "Logic/Switch" node (...which technically could have lead to a compile-time problem if exploited the right way) - Fixed a bug on the "Action/Set Rotation" node: now, quaternion input is automatically normalized in order to avoid accidental scaling - Added a "Value/Separate Quaternion" node - Made so the names of some sockets change in the "Set Rotation" and "Rotate Object" nodes, so they adapt to those nodes' input types. (Same thing with "Value/Vector From Transform"'s output type)
44 lines
1.7 KiB
Python
44 lines
1.7 KiB
Python
import bpy
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from bpy.props import *
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from bpy.types import Node, NodeSocket
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from arm.logicnode.arm_nodes import *
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class VectorFromTransformNode(Node, ArmLogicTreeNode):
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'''Vector from transform node'''
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bl_idname = 'LNVectorFromTransformNode'
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bl_label = 'Vector From Transform'
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bl_icon = 'NONE'
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def init(self, context):
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self.inputs.new('NodeSocketShader', 'Transform')
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self.outputs.new('NodeSocketVector', 'Vector')
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self.outputs.new('NodeSocketVector', 'Quaternion XYZ')
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self.outputs.new('NodeSocketFloat', 'Quaternion W')
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def on_property_update(self, context):
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"""called by the EnumProperty, used to update the node socket labels"""
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# note: the conditions on len(self.outputs) are take in account "old version" (pre-2020.9) nodes, which only have one output
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if self.property0 == "Quaternion":
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self.outputs[0].name = "Quaternion"
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if len(self.outputs) > 1:
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self.outputs[1].name = "Quaternion XYZ"
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self.outputs[2].name = "Quaternion W"
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else:
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self.outputs[0].name = "Vector"
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if len(self.outputs) > 1:
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self.outputs[1].name = "[quaternion only]"
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self.outputs[2].name = "[quaternion only]"
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def draw_buttons(self, context, layout):
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layout.prop(self, 'property0')
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property0: EnumProperty(
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items = [('Up', 'Up', 'Up'),
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('Right', 'Right', 'Right'),
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('Look', 'Look', 'Look'),
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('Quaternion', 'Quaternion', 'Quaternion')],
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name='', default='Look',
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update=on_property_update)
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add_node(VectorFromTransformNode, category='Value')
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