armory/Shaders/copy_mrt2_pass/copy_mrt2_pass.frag.glsl

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#version 450
uniform sampler2D tex0;
uniform sampler2D tex1;
in vec2 texCoord;
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out vec4 fragColor[2];
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void main() {
fragColor[0] = texture(tex0, texCoord);
fragColor[1] = texture(tex1, texCoord);
}