armory/Shaders/copy_mrt_pass/copy_mrt_pass.frag.glsl

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2018-07-06 14:44:24 +02:00
#version 450
uniform sampler2D tex0;
uniform sampler2D tex1;
uniform sampler2D tex2;
uniform sampler2D tex3;
in vec2 texCoord;
out vec4 fragColor[4];
void main() {
fragColor[0] = texture(tex0, texCoord);
fragColor[1] = texture(tex1, texCoord);
fragColor[2] = texture(tex2, texCoord);
fragColor[3] = texture(tex3, texCoord);
}