armory/Shaders/motion_blur_pass/motion_blur_pass.json

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{
"contexts": [
{
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"name": "motion_blur_pass",
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"depth_write": false,
"compare_mode": "always",
"cull_mode": "none",
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"links": [
{
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"name": "prevVP",
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"link": "_prevViewProjectionMatrix"
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},
{
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"name": "invVP",
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"link": "_inverseViewProjectionMatrix"
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},
{
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"name": "eye",
"link": "_cameraPosition"
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},
{
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"name": "eyeLook",
"link": "_cameraLook"
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},
{
"name": "cameraProj",
"link": "_cameraPlaneProj"
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},
{
"name": "frameScale",
"link": "_frameScale"
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}
],
"texture_params": [],
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"vertex_shader": "../include/pass_viewray.vert.glsl",
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"fragment_shader": "motion_blur_pass.frag.glsl"
}
]
}